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Class AIAC::GOPolyline

ClassList > AIAC > GOPolyline

Inherits the following classes: AIAC::GOPrimitive

Public Functions

Type Name
const std::vector< GOPoint > & GetPoints () const
virtual void InitGLObject ()
bool IsClosed () const
void SetClosed (bool isClosed)
void SetPoints (std::vector< glm::vec3 > points)
void SetPoints (std::vector< GOPoint > points)
void SetWeight (float weight)
virtual void Transform (const glm::mat4x4 & transformMat)
GOPrimitive operator* (const glm::mat4x4 & transformMat)
virtual ~GOPolyline () = default

Public Functions inherited from AIAC::GOPrimitive

See AIAC::GOPrimitive

Type Name
void ClearGLObject ()
void Draw ()
GOPrimitive (bool isVisible=true, glm::vec4 color=glm::vec4(0, 0, 0, 1.0))
uint32_t GenerateId ()
glm::vec4 GetColor () const
uint32_t GetId ()
std::string GetName () const
bool GetState ()
GOTypeFlags GetType ()
bool GetVisibility ()
float GetWeight () const
virtual void InitGLObject ()
bool IsVisible () const
void SetColor (glm::vec4 color)
void SetName (std::string name)
void SetState (bool state)
virtual void SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO)
void SetVisibility (bool isVisible)
int SetWeight (float weight)
virtual void Transform (const glm::mat4x4 & transformMat)
virtual void Translate (const glm::vec3 & translation)
virtual ~GOPrimitive () = default

Public Static Functions

Type Name
std::shared_ptr< GOPolyline > Add ()
Add GOPolyline to the scene.
std::shared_ptr< GOPolyline > Add (std::vector< GOPoint > points, bool isClosed=false, float weight=GOWeight::Default)
std::shared_ptr< GOPolyline > Add (std::vector< glm::vec3 > points, bool isClosed=false, float weight=GOWeight::Default)
std::shared_ptr< GOPolyline > Get (const uint32_t & id)
std::vector< std::shared_ptr< GOPolyline > > GetAll ()

Public Static Functions inherited from AIAC::GOPrimitive

See AIAC::GOPrimitive

Type Name
void Remove (const uint32_t & id)
void Remove (const std::shared_ptr< GOPrimitive > & ptrGO)

Protected Attributes inherited from AIAC::GOPrimitive

See AIAC::GOPrimitive

Type Name
glm::vec4 m_Color
std::vector< std::shared_ptr< GLObject > > m_GLObjects
uint32_t m_Id
bool m_IsVisible
std::string m_Name
bool m_State
GOTypeFlags m_Type
float m_Weight = = GOWeight::Default

Public Functions Documentation

function GetPoints

inline const std::vector< GOPoint > & AIAC::GOPolyline::GetPoints () const

function InitGLObject

virtual void AIAC::GOPolyline::InitGLObject () 

Implements AIAC::GOPrimitive::InitGLObject


function IsClosed

inline bool AIAC::GOPolyline::IsClosed () const

function SetClosed

inline void AIAC::GOPolyline::SetClosed (
    bool isClosed
) 

function SetPoints [½]

inline void AIAC::GOPolyline::SetPoints (
    std::vector< glm::vec3 > points
) 

function SetPoints [2/2]

inline void AIAC::GOPolyline::SetPoints (
    std::vector< GOPoint > points
) 

function SetWeight

inline void AIAC::GOPolyline::SetWeight (
    float weight
) 

function Transform

inline virtual void AIAC::GOPolyline::Transform (
    const glm::mat4x4 & transformMat
) 

Implements AIAC::GOPrimitive::Transform


function operator*

inline GOPrimitive AIAC::GOPolyline::operator* (
    const glm::mat4x4 & transformMat
) 

function ~GOPolyline

virtual AIAC::GOPolyline::~GOPolyline () = default

Public Static Functions Documentation

function Add [⅓]

Add GOPolyline to the scene.

static std::shared_ptr< GOPolyline > AIAC::GOPolyline::Add () 

Parameters:

  • points Points of the polyline.

Returns:

uint32_t Id of the polyline.


function Add [⅔]

static std::shared_ptr< GOPolyline > AIAC::GOPolyline::Add (
    std::vector< GOPoint > points,
    bool isClosed=false,
    float weight=GOWeight::Default
) 

function Add [3/3]

static std::shared_ptr< GOPolyline > AIAC::GOPolyline::Add (
    std::vector< glm::vec3 > points,
    bool isClosed=false,
    float weight=GOWeight::Default
) 

function Get

static std::shared_ptr< GOPolyline > AIAC::GOPolyline::Get (
    const uint32_t & id
) 

function GetAll

static std::vector< std::shared_ptr< GOPolyline > > AIAC::GOPolyline::GetAll () 


The documentation for this class was generated from the following file src/AIAC/GOSys/GOPrimitive.h