Class AIAC::GOPoint¶
Inherits the following classes: AIAC::GOPrimitive
Public Functions¶
Type | Name |
---|---|
float | DistanceTo (const GOPoint & point) const |
GOPoint () = default | |
GOPoint (float x, float y, float z, float weight=GOWeight::Default) | |
GOPoint (glm::vec3 position, float weight=GOWeight::Default) | |
glm::vec3 | GetPosition () const |
virtual void | InitGLObject () |
void | SetPosition (glm::vec3 position) |
virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
void | SetWeight (float weight) |
void | SetX (float x) |
void | SetY (float y) |
void | SetZ (float z) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
float | X () const |
float | Y () const |
float | Z () const |
vec3 () const | |
virtual | ~GOPoint () = default |
Public Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | ClearGLObject () |
void | Draw () |
GOPrimitive (bool isVisible=true, glm::vec4 color=glm::vec4(0, 0, 0, 1.0)) | |
uint32_t | GenerateId () |
glm::vec4 | GetColor () const |
uint32_t | GetId () |
std::string | GetName () const |
bool | GetState () |
GOTypeFlags | GetType () |
bool | GetVisibility () |
float | GetWeight () const |
virtual void | InitGLObject () |
bool | IsVisible () const |
void | SetColor (glm::vec4 color) |
void | SetName (std::string name) |
void | SetState (bool state) |
virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
void | SetVisibility (bool isVisible) |
int | SetWeight (float weight) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
virtual void | Translate (const glm::vec3 & translation) |
virtual | ~GOPrimitive () = default |
Public Static Functions¶
Type | Name |
---|---|
std::shared_ptr< GOPoint > | Add (float x, float y, float z, float weight=GOWeight::Default) Add GOPoint to the scene. |
std::shared_ptr< GOPoint > | Add (glm::vec3 position, float weight=GOWeight::Default) |
std::shared_ptr< GOPoint > | Get (const uint32_t & id) |
std::vector< std::shared_ptr< GOPoint > > | GetAll () |
Public Static Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | Remove (const uint32_t & id) |
void | Remove (const std::shared_ptr< GOPrimitive > & ptrGO) |
Protected Attributes inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
glm::vec4 | m_Color |
std::vector< std::shared_ptr< GLObject > > | m_GLObjects |
uint32_t | m_Id |
bool | m_IsVisible |
std::string | m_Name |
bool | m_State |
GOTypeFlags | m_Type |
float | m_Weight = = GOWeight::Default |
Public Functions Documentation¶
function DistanceTo¶
function GOPoint [⅓]¶
function GOPoint [⅔]¶
function GOPoint [3/3]¶
function GetPosition¶
function InitGLObject¶
Implements AIAC::GOPrimitive::InitGLObject
function SetPosition¶
function SetValueFrom¶
Implements AIAC::GOPrimitive::SetValueFrom
function SetWeight¶
function SetX¶
function SetY¶
function SetZ¶
function Transform¶
Implements AIAC::GOPrimitive::Transform
function X¶
function Y¶
function Z¶
function vec3¶
function ~GOPoint¶
Public Static Functions Documentation¶
function Add [½]¶
Add GOPoint to the scene.
static std::shared_ptr< GOPoint > AIAC::GOPoint::Add (
float x,
float y,
float z,
float weight=GOWeight::Default
)
Parameters:
x
X coordinate of the point.y
Y coordinate of the point.z
Z coordinate of the point.weight
Weight of the point.
Returns:
uint32_t Id of the point.
function Add [2/2]¶
static std::shared_ptr< GOPoint > AIAC::GOPoint::Add (
glm::vec3 position,
float weight=GOWeight::Default
)
function Get¶
function GetAll¶
The documentation for this class was generated from the following file src/AIAC/GOSys/GOPrimitive.h