Class AIAC::GOMesh¶
Inherits the following classes: AIAC::GOPrimitive
Public Functions¶
Type | Name |
---|---|
const std::vector< glm::vec4 > | GetColors () const |
const std::vector< uint32_t > | GetIndices () const |
const std::vector< glm::vec3 > | GetNormals () const |
const std::vector< glm::vec3 > | GetVertices () const |
virtual void | InitGLObject () |
void | SetColor (glm::vec4 color) |
void | SetColors (std::vector< glm::vec4 > colors) |
void | SetIndices (std::vector< uint32_t > indices) |
void | SetNormals (std::vector< glm::vec3 > normals) |
void | SetVertices (std::vector< glm::vec3 > vertices) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
GOPrimitive | operator* (const glm::mat4x4 & transformMat) |
virtual | ~GOMesh () = default |
Public Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | ClearGLObject () |
void | Draw () |
GOPrimitive (bool isVisible=true, glm::vec4 color=glm::vec4(0, 0, 0, 1.0)) | |
uint32_t | GenerateId () |
glm::vec4 | GetColor () const |
uint32_t | GetId () |
std::string | GetName () const |
bool | GetState () |
GOTypeFlags | GetType () |
bool | GetVisibility () |
float | GetWeight () const |
virtual void | InitGLObject () |
bool | IsVisible () const |
void | SetColor (glm::vec4 color) |
void | SetName (std::string name) |
void | SetState (bool state) |
virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
void | SetVisibility (bool isVisible) |
int | SetWeight (float weight) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
virtual void | Translate (const glm::vec3 & translation) |
virtual | ~GOPrimitive () = default |
Public Static Functions¶
Type | Name |
---|---|
std::shared_ptr< GOMesh > | Add () Add empty GOMesh to the scene. |
std::shared_ptr< GOMesh > | Add (std::vector< glm::vec3 > vertices, std::vector< uint32_t > indices) Add GOMesh to the scene. |
std::shared_ptr< GOMesh > | Get (const uint32_t & id) |
std::vector< std::shared_ptr< GOMesh > > | GetAll () |
std::shared_ptr< GOMesh > | LoadPly (std::string path) Load .ply and add the corresponding GOMesh to the scene. |
Public Static Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | Remove (const uint32_t & id) |
void | Remove (const std::shared_ptr< GOPrimitive > & ptrGO) |
Protected Attributes inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
glm::vec4 | m_Color |
std::vector< std::shared_ptr< GLObject > > | m_GLObjects |
uint32_t | m_Id |
bool | m_IsVisible |
std::string | m_Name |
bool | m_State |
GOTypeFlags | m_Type |
float | m_Weight = = GOWeight::Default |
Public Functions Documentation¶
function GetColors¶
function GetIndices¶
function GetNormals¶
function GetVertices¶
function InitGLObject¶
Implements AIAC::GOPrimitive::InitGLObject
function SetColor¶
function SetColors¶
function SetIndices¶
function SetNormals¶
function SetVertices¶
function Transform¶
Implements AIAC::GOPrimitive::Transform
function operator*¶
function ~GOMesh¶
Public Static Functions Documentation¶
function Add [½]¶
Add empty GOMesh to the scene.
function Add [2/2]¶
Add GOMesh to the scene.
static std::shared_ptr< GOMesh > AIAC::GOMesh::Add (
std::vector< glm::vec3 > vertices,
std::vector< uint32_t > indices
)
Parameters:
vertices
Vertices of the mesh.indices
Indices of the mesh.
Returns:
uint32_t Id of the mesh.
function Get¶
function GetAll¶
function LoadPly¶
Load .ply and add the corresponding GOMesh to the scene.
Returns:
uint32_t Id of the mesh.
The documentation for this class was generated from the following file src/AIAC/GOSys/GOPrimitive.h