Class AIAC::GOMesh¶
Inherits the following classes: AIAC::GOPrimitive
Public Functions¶
| Type | Name |
|---|---|
| const std::vector< glm::vec4 > | GetColors () const |
| const std::vector< uint32_t > | GetIndices () const |
| const std::vector< glm::vec3 > | GetNormals () const |
| const std::vector< glm::vec3 > | GetVertices () const |
| virtual void | InitGLObject () |
| void | SetColor (glm::vec4 color) |
| void | SetColors (std::vector< glm::vec4 > colors) |
| void | SetIndices (std::vector< uint32_t > indices) |
| void | SetNormals (std::vector< glm::vec3 > normals) |
| void | SetVertices (std::vector< glm::vec3 > vertices) |
| virtual void | Transform (const glm::mat4x4 & transformMat) |
| GOPrimitive | operator* (const glm::mat4x4 & transformMat) |
| virtual | ~GOMesh () = default |
Public Functions inherited from AIAC::GOPrimitive¶
| Type | Name |
|---|---|
| void | ClearGLObject () |
| void | Draw () |
| GOPrimitive (bool isVisible=true, glm::vec4 color=glm::vec4(0, 0, 0, 1.0)) | |
| uint32_t | GenerateId () |
| glm::vec4 | GetColor () const |
| uint32_t | GetId () |
| std::string | GetName () const |
| bool | GetState () |
| GOTypeFlags | GetType () |
| bool | GetVisibility () |
| float | GetWeight () const |
| virtual void | InitGLObject () |
| bool | IsVisible () const |
| void | SetColor (glm::vec4 color) |
| void | SetName (std::string name) |
| void | SetState (bool state) |
| virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
| void | SetVisibility (bool isVisible) |
| int | SetWeight (float weight) |
| virtual void | Transform (const glm::mat4x4 & transformMat) |
| virtual void | Translate (const glm::vec3 & translation) |
| virtual | ~GOPrimitive () = default |
Public Static Functions¶
| Type | Name |
|---|---|
| std::shared_ptr< GOMesh > | Add () Add empty GOMesh to the scene. |
| std::shared_ptr< GOMesh > | Add (std::vector< glm::vec3 > vertices, std::vector< uint32_t > indices) Add GOMesh to the scene. |
| std::shared_ptr< GOMesh > | Get (const uint32_t & id) |
| std::vector< std::shared_ptr< GOMesh > > | GetAll () |
| std::shared_ptr< GOMesh > | LoadPly (std::string path) Load .ply and add the corresponding GOMesh to the scene. |
Public Static Functions inherited from AIAC::GOPrimitive¶
| Type | Name |
|---|---|
| void | Remove (const uint32_t & id) |
| void | Remove (const std::shared_ptr< GOPrimitive > & ptrGO) |
Protected Attributes inherited from AIAC::GOPrimitive¶
| Type | Name |
|---|---|
| glm::vec4 | m_Color |
| std::vector< std::shared_ptr< GLObject > > | m_GLObjects |
| uint32_t | m_Id |
| bool | m_IsVisible |
| std::string | m_Name |
| bool | m_State |
| GOTypeFlags | m_Type |
| float | m_Weight = GOWeight::Default |
Public Functions Documentation¶
function GetColors¶
function GetIndices¶
function GetNormals¶
function GetVertices¶
function InitGLObject¶
Implements AIAC::GOPrimitive::InitGLObject
function SetColor¶
function SetColors¶
function SetIndices¶
function SetNormals¶
function SetVertices¶
function Transform¶
Implements AIAC::GOPrimitive::Transform
function operator*¶
function ~GOMesh¶
Public Static Functions Documentation¶
function Add [½]¶
Add empty GOMesh to the scene.
function Add [2/2]¶
Add GOMesh to the scene.
static std::shared_ptr< GOMesh > AIAC::GOMesh::Add (
std::vector< glm::vec3 > vertices,
std::vector< uint32_t > indices
)
Parameters:
verticesVertices of the mesh.indicesIndices of the mesh.
Returns:
uint32_t Id of the mesh.
function Get¶
function GetAll¶
function LoadPly¶
Load .ply and add the corresponding GOMesh to the scene.
Returns:
uint32_t Id of the mesh.
The documentation for this class was generated from the following file src/AIAC/GOSys/GOPrimitive.h