Class AIAC::GOCylinder¶
ClassList > AIAC > GOCylinder
Inherits the following classes: AIAC::GOPrimitive
Public Functions¶
Type | Name |
---|---|
glm::vec4 | GetEdgeColor () const |
GOPoint | GetPEnd () const |
GOPoint | GetPStart () const |
float | GetRadius () const |
virtual void | InitGLObject () |
void | SetEdgeColor (glm::vec4 edgeColor) |
void | SetPEnd (GOPoint pEnd) |
void | SetPStart (GOPoint pStart) |
void | SetRadius (float radius) |
virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
virtual | ~GOCylinder () = default |
Public Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | ClearGLObject () |
void | Draw () |
GOPrimitive (bool isVisible=true, glm::vec4 color=glm::vec4(0, 0, 0, 1.0)) | |
uint32_t | GenerateId () |
glm::vec4 | GetColor () const |
uint32_t | GetId () |
std::string | GetName () const |
bool | GetState () |
GOTypeFlags | GetType () |
bool | GetVisibility () |
float | GetWeight () const |
virtual void | InitGLObject () |
bool | IsVisible () const |
void | SetColor (glm::vec4 color) |
void | SetName (std::string name) |
void | SetState (bool state) |
virtual void | SetValueFrom (const std::shared_ptr< GOPrimitive > & ptrGO) |
void | SetVisibility (bool isVisible) |
int | SetWeight (float weight) |
virtual void | Transform (const glm::mat4x4 & transformMat) |
virtual void | Translate (const glm::vec3 & translation) |
virtual | ~GOPrimitive () = default |
Public Static Functions¶
Type | Name |
---|---|
std::shared_ptr< GOCylinder > | Add (GOPoint p1, GOPoint p2, float radius) Add GOCylinder to the scene. |
std::shared_ptr< GOCylinder > | Get (const uint32_t & id) |
std::vector< std::shared_ptr< GOCylinder > > | GetAll () |
Public Static Functions inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
void | Remove (const uint32_t & id) |
void | Remove (const std::shared_ptr< GOPrimitive > & ptrGO) |
Protected Attributes inherited from AIAC::GOPrimitive¶
Type | Name |
---|---|
glm::vec4 | m_Color |
std::vector< std::shared_ptr< GLObject > > | m_GLObjects |
uint32_t | m_Id |
bool | m_IsVisible |
std::string | m_Name |
bool | m_State |
GOTypeFlags | m_Type |
float | m_Weight = = GOWeight::Default |
Public Functions Documentation¶
function GetEdgeColor¶
function GetPEnd¶
function GetPStart¶
function GetRadius¶
function InitGLObject¶
Implements AIAC::GOPrimitive::InitGLObject
function SetEdgeColor¶
function SetPEnd¶
function SetPStart¶
function SetRadius¶
function SetValueFrom¶
Implements AIAC::GOPrimitive::SetValueFrom
function Transform¶
Implements AIAC::GOPrimitive::Transform
function ~GOCylinder¶
Public Static Functions Documentation¶
function Add¶
Add GOCylinder to the scene.
Parameters:
p1
First point of the cylinder.p2
Second point of the cylinder.radius
Radius of the cylinder.
Returns:
uint32_t Id of the cylinder.
function Get¶
function GetAll¶
The documentation for this class was generated from the following file src/AIAC/GOSys/GOPrimitive.h