File VideoRecorder.h¶
File List > src > utils > VideoRecorder.h
Go to the documentation of this file
// #####################################################################
// >>>>>>>>>>>>>>>>>>>>> BEGINNING OF LEGAL NOTICE >>>>>>>>>>>>>>>>>>>>>
//######################################################################
//
// This source file, along with its associated content, was authored by
// Andrea Settimi, Hong-Bin Yang, Naravich Chutisilp, and numerous other
// contributors. The code was originally developed at the Laboratory for
// Timber Construction (IBOIS, director: Prof. Yves Weinand) at the School of
// Architecture, Civil and Environmental Engineering (ENAC) at the Swiss
// Federal Institute of Technology in Lausanne (EPFL) for the Doctoral
// Research "Augmented Carpentry" (PhD researcher: Andrea Settimi,
// co-director: Dr. Julien Gamerro, director: Prof. Yves Weinand).
//
// Although the entire repository is distributed under the GPL license,
// these particular source files may also be used under the terms of the
// MIT license. By accessing or using this file, you agree to the following:
//
// 1. You may reproduce, modify, and distribute this file in accordance
// with the terms of the MIT license.
// 2. You must retain this legal notice in all copies or substantial
// portions of this file.
// 3. This file is provided "AS IS," without any express or implied
// warranties, including but not limited to the implied warranties of
// merchantability and fitness for a particular purpose.
//
// If you cannot or will not comply with the above conditions, you are
// not permitted to use this file. By proceeding, you acknowledge and
// accept all terms and conditions herein.
//
//######################################################################
// <<<<<<<<<<<<<<<<<<<<<<< END OF LEGAL NOTICE <<<<<<<<<<<<<<<<<<<<<<<<
// #####################################################################
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <utility>
#include <vector>
#include <string>
namespace AIAC::Utils {
class VideoRecorder {
public:
explicit VideoRecorder(const std::string& basePath);
~VideoRecorder();
void CaptureFrames();
void SaveFrames(int height, int width, std::vector<unsigned char> pixels);
void MakeVideoFromFrames();
void InitializeDirectories();
void DeleteFrameFolder();
void UpdatePaths();
private:
std::string m_BasePath;
std::string m_RecorderPath;
std::string m_FramesPath;
std::string m_VideoPath;
};
}