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/*
MIT License
Copyright (c) 2018-2022 Stephane Cuillerdier (aka aiekick)
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/*
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github repo : https://github.com/aiekick/ImGuiFileDialog
this section is the content of the ReadMe.md file
# ImGuiFileDialog
## Purpose
ImGuiFileDialog is a file selection dialog built for (and using only) [Dear ImGui](https://github.com/ocornut/imgui).
My primary goal was to have a custom pane with widgets according to file extension. This was not possible using other
solutions.
## ImGui Supported Version
ImGuiFileDialog follow the master and docking branch of ImGui . currently ImGui 1.88 WIP
## Structure
* The library is in [Lib_Only branch](https://github.com/aiekick/ImGuiFileDialog/tree/Lib_Only)
* A demo app can be found the [master branch](https://github.com/aiekick/ImGuiFileDialog/tree/master)
This library is designed to be dropped into your source code rather than compiled separately.
From your project directory:
These commands create a `lib` directory where you can store any third-party dependencies used in your project, downloads
the ImGuiFileDialog git repository and checks out the Lib_Only branch where the actual library code is located.
Add `lib/ImGuiFileDialog/ImGuiFileDialog.cpp` to your build system and include
`lib/ImGuiFileDialog/ImGuiFileDialog.h` in your source code. ImGuiFileLib will compile with and be included directly in
your executable file.
If, for example, your project uses cmake, look for a line like `add_executable(my_project_name main.cpp)`
and change it to `add_executable(my_project_name lib/ImGuiFileDialog/ImGuiFileDialog.cpp main.cpp)`. This tells the
compiler where to find the source code declared in `ImGuiFileDialog.h` which you included in your own source code.
## Requirements:
You must also, of course, have added [Dear ImGui](https://github.com/ocornut/imgui) to your project for this to work at
all.
[dirent v1.23](https://github.com/tronkko/dirent/tree/v1.23) is required to use ImGuiFileDialog under Windows. It is
included in the Lib_Only branch for your convenience.
## Features
- Separate system for call and display
- Can have many function calls with different parameters for one display function, for example
- Can create a custom pane with any widgets via function binding
- This pane can block the validation of the dialog
- Can also display different things according to current filter and UserDatas
- Advanced file style for file/dir/link coloring / icons / font
- Multi-selection (ctrl/shift + click) :
- 0 => Infinite
- 1 => One file (default)
- n => n files
- Compatible with MacOs, Linux, Windows
- Windows version can list drives
- Supports modal or standard dialog types
- Select files or directories
- Filter groups and custom filter names
- can ignore filter Case for file searching
- Keyboard navigation (arrows, backspace, enter)
- Exploring by entering characters (case insensitive)
- Directory bookmarks
- Directory manual entry (right click on any path element)
- Optional 'Confirm to Overwrite" dialog if file exists
- C Api (succesfully tested with CimGui)
- Thumbnails Display (agnostic way for compatibility with any backend, sucessfully tested with OpenGl and Vulkan)
- The dialog can be embedded in another user frame than the standard or modal dialog
- Can tune validation buttons (placements, widths, inversion)
- Can quick select a parrallel directory of a path, in the path composer (when you clikc on a / you have a popup)
- regex support for filters, collection of fitler and filestyle (the regex is recognized when between ( and ) in a filter
## Singleton Pattern vs. Multiple Instances
### Single Dialog :
If you only need to display one file dialog at a time, use ImGuiFileDialog's singleton pattern to avoid explicitly
declaring an object:
```cpp
ImGuiFileDialog::Instance()->method_of_your_choice();
```C++
### Multiple Dialogs :
If you need to have multiple file dialogs open at once, declare each dialog explicity:
```cpp
ImGuiFileDialog instance_a;
instance_a.method_of_your_choice();
ImGuiFileDialog instance_b;
instance_b.method_of_your_choice();
```C++
## Simple Dialog :
```cpp
void drawGui()
{
// open Dialog Simple
if (ImGui::Button("Open File Dialog"))
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", ".");
// display
if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey"))
{
// action if OK
if (ImGuiFileDialog::Instance()->IsOk())
{
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
// action
}
// close
ImGuiFileDialog::Instance()->Close();
}
}
```C++
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/dlg_simple.gif)
## Modal dialog :
you have now a flag for open modal dialog :
```cpp
ImGuiFileDialogFlags_Modal
```C++
you can use it like that :
```cpp
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp",
".", 1, nullptr, ImGuiFileDialogFlags_Modal);
```C++
## Directory Chooser :
To have a directory chooser, set the file extension filter to nullptr:
```cpp
ImGuiFileDialog::Instance()->OpenDialog("ChooseDirDlgKey", "Choose a Directory", nullptr, ".");
```C++
In this mode you can select any directory with one click and open a directory with a double-click.
![directoryChooser](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/directoryChooser.gif)
## Dialog with Custom Pane :
The signature of the custom pane callback is:
### for C++ :
```cpp
void(const char *vFilter, IGFDUserDatas vUserDatas, bool *vCantContinue)
```C++
### for C :
```c
void(const char *vFilter, void* vUserDatas, bool *vCantContinue)
```C++
### Example :
```cpp
static bool canValidateDialog = false;
inline void InfosPane(cosnt char *vFilter, IGFDUserDatas vUserDatas, bool *vCantContinue) // if vCantContinue is false, the user cant validate the dialog
{
ImGui::TextColored(ImVec4(0, 1, 1, 1), "Infos Pane");
ImGui::Text("Selected Filter : %s", vFilter.c_str());
if (vUserDatas)
ImGui::Text("UserDatas : %s", vUserDatas);
ImGui::Checkbox("if not checked you cant validate the dialog", &canValidateDialog);
if (vCantContinue)
*vCantContinue = canValidateDialog;
}
void drawGui()
{
// open Dialog with Pane
if (ImGui::Button("Open File Dialog with a custom pane"))
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp",
".", "", std::bind(&InfosPane, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3), 350, 1, UserDatas("InfosPane"));
// display and action if ok
if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey"))
{
if (ImGuiFileDialog::Instance()->IsOk())
{
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
std::string filter = ImGuiFileDialog::Instance()->GetCurrentFilter();
// here convert from string because a string was passed as a userDatas, but it can be what you want
std::string userDatas;
if (ImGuiFileDialog::Instance()->GetUserDatas())
userDatas = std::string((const char*)ImGuiFileDialog::Instance()->GetUserDatas());
auto selection = ImGuiFileDialog::Instance()->GetSelection(); // multiselection
// action
}
// close
ImGuiFileDialog::Instance()->Close();
}
}
```C++
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/doc/dlg_with_pane.gif)
## File Style : Custom icons and colors by extension
You can define style for files/dirs/links in many ways :
the style can be colors, icons and fonts
the general form is :
```cpp
ImGuiFileDialog::Instance()->SetFileStyle(styleType, criteria, color, icon, font);
styleType can be thoses :
IGFD_FileStyleByTypeFile // define style for all files
IGFD_FileStyleByTypeDir // define style for all dir
IGFD_FileStyleByTypeLink // define style for all link
IGFD_FileStyleByExtention // define style by extention, for files or links
IGFD_FileStyleByFullName // define style for particular file/dir/link full name (filename + extention)
IGFD_FileStyleByContainedInFullName // define style for file/dir/link when criteria is contained in full name
```C++
ImGuiFileDialog accepts icon font macros as well as text tags for file types.
[ImGuIFontStudio](https://github.com/aiekick/ImGuiFontStudio) is useful here. I wrote it to make it easy to create
custom icon sets for use with Dear ImGui.
It is inspired by [IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders), which can also be used with
ImGuiFileDialog.
samples :
```cpp
// define style by file extention and Add an icon for .png files
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".png", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC, font1);
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".gif", ImVec4(0.0f, 1.0f, 0.5f, 0.9f), "[GIF]");
// define style for all directories
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER);
// can be for a specific directory
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, ".git", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER);
// define style for all files
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FILE);
// can be for a specific file
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, ".git", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FILE);
// define style for all links
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeLink, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f));
// can be for a specific link
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeLink, "Readme.md", ImVec4(0.5f, 1.0f, 0.9f, 0.9f));
// define style for any files/dirs/links by fullname
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "doc", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_FILE_PIC);
// define style by file who are containing this string
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK);
all of theses can be miwed with IGFD_FileStyleByTypeDir / IGFD_FileStyleByTypeFile / IGFD_FileStyleByTypeLink
like theses by ex :
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK);
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile | IGFD_FileStyleByFullName, "cmake", ImVec4(0.5f, 0.8f, 0.5f, 0.9f), ICON_IGFD_SAVE);
// for all these,s you can use a regex
// ex for color files like Custom*.h
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "(Custom.+[.]h)", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC, font1);
```C++
this sample code of [master/main.cpp](https://github.com/aiekick/ImGuiFileDialog/blob/master/main.cpp) produce the picture above :
```cpp
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".cpp", ImVec4(1.0f, 1.0f, 0.0f, 0.9f));
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".h", ImVec4(0.0f, 1.0f, 0.0f, 0.9f));
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".hpp", ImVec4(0.0f, 0.0f, 1.0f, 0.9f));
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".md", ImVec4(1.0f, 0.0f, 1.0f, 0.9f));
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".png", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC); // add an icon for the filter type
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".gif", ImVec4(0.0f, 1.0f, 0.5f, 0.9f), "[GIF]"); // add an text for a filter type
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, nullptr, ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER); // for all dirs
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, "CMakeLists.txt", ImVec4(0.1f, 0.5f, 0.5f, 0.9f), ICON_IGFD_ADD);
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "doc", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_FILE_PIC);
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK);
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.5f, 0.8f, 0.5f, 0.9f), ICON_IGFD_SAVE);
```C++
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/color_filter.png)
## Filter Collections
You can define a custom filter name that corresponds to a group of filters using this syntax:
```custom_name1{filter1,filter2,filter3},custom_name2{filter1,filter2},filter1```C++
When you select custom_name1, filters 1 to 3 will be applied. The characters `{` and `}` are reserved. Don't use them
for filter names.
this code :
```cpp
const char *filters = "Source files (*.cpp *.h *.hpp){.cpp,.h,.hpp},Image files (*.png *.gif *.jpg *.jpeg){.png,.gif,.jpg,.jpeg},.md";
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", ICON_IMFDLG_FOLDER_OPEN " Choose a File", filters, ".");
```C++
will produce :
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/collectionFilters.gif)
## Multi Selection
You can define in OpenDialog call the count file you want to select :
- 0 => infinite
- 1 => one file only (default)
- n => n files only
See the define at the end of these funcs after path.
```cpp
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".*,.cpp,.h,.hpp", ".");
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose 1 File", ".*,.cpp,.h,.hpp", ".", 1);
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose 5 File", ".*,.cpp,.h,.hpp", ".", 5);
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose many File", ".*,.cpp,.h,.hpp", ".", 0);
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".png,.jpg",
".", "", std::bind(&InfosPane, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3), 350, 1, "SaveFile"); // 1 file
```C++
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/multiSelection.gif)
## File Dialog Constraints
You can set the minimum and/or maximum size of the dialog:
```cpp
ImVec2 maxSize = ImVec2((float)display_w, (float)display_h); // The full display area
ImVec2 minSize = maxSize * 0.5f; // Half the display area
ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey", ImGuiWindowFlags_NoCollapse, minSize, maxSize);
```C++
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/dialog_constraints.gif)
## Detail View Mode
Dear ImGui just released an improved table API. If your downloaded version of Dear ImGui includes the beta version of
table support (included for some time now) you can enable table support by uncommenting `#define USE_IMGUI_TABLES` in
you custom config file (CustomImGuiFileDialogConfig.h)
If your version of Dear ImGui has finalized tables support, it will be enabled by default.
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/imgui_tables_branch.gif)
## Exploring by keys
You can activate this feature by uncommenting `#define USE_EXPLORATION_BY_KEYS`
in your custom config file (CustomImGuiFileDialogConfig.h)
You can also uncomment the next lines to define navigation keys:
* IGFD_KEY_UP => Up key for explore to the top
* IGFD_KEY_DOWN => Down key for explore to the bottom
* IGFD_KEY_ENTER => Enter key for open directory
* IGFD_KEY_BACKSPACE => BackSpace for comming back to the last directory
You can also jump to a point in the file list by pressing the corresponding key of the first filename character.
![alt text](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/explore_ny_keys.gif)
As you see the current item is flashed by default for 1 second. You can define the flashing lifetime with the function
```cpp
ImGuiFileDialog::Instance()->SetFlashingAttenuationInSeconds(1.0f);
```C++
## Bookmarks
You can create/edit/call path bookmarks and load/save them.
Activate this feature by uncommenting: `#define USE_BOOKMARK` in your custom config file (CustomImGuiFileDialogConfig.h)
More customization options:
```cpp
#define bookmarkPaneWith 150.0f => width of the bookmark pane
#define IMGUI_TOGGLE_BUTTON ToggleButton => customize the Toggled button (button stamp must be : (const char* label, bool *toggle)
#define bookmarksButtonString "Bookmark" => the text in the toggle button
#define bookmarksButtonHelpString "Bookmark" => the helper text when mouse over the button
#define addBookmarkButtonString "+" => the button for add a bookmark
#define removeBookmarkButtonString "-" => the button for remove the selected bookmark
```C++
* You can select each bookmark to edit the displayed name corresponding to a path
* Double-click on the label to apply the bookmark
![bookmarks.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/bookmarks.gif)
You can also serialize/deserialize bookmarks (for example to load/save from/to a file):
```cpp
Load => ImGuiFileDialog::Instance()->DeserializeBookmarks(bookmarString);
Save => std::string bookmarkString = ImGuiFileDialog::Instance()->SerializeBookmarks();
```C++
(please see example code for details)
you can also add/remove bookmark by code :
and in this case, you can also avoid serialization of code based bookmark
```cpp
Add => ImGuiFileDialog::Instance()->AddBookmark(bookmark_name, bookmark_path);
Remove => ImGuiFileDialog::Instance()->RemoveBookmark(bookmark_name);
Save => std::string bookmarkString = ImGuiFileDialog::Instance()->SerializeBookmarks(true); // true for prevent serialization of code based bookmarks
```C++
## Path Edition :
Right clicking on any path element button allows the user to manually edit the path from that portion of the tree.
Pressing the completion key (GLFW uses `enter` by default) validates the new path. Pressing the cancel key (GLFW
uses`escape` by default) cancels the manual entry and restores the original path.
Here's the manual entry operation in action:
![inputPathEdition.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/inputPathEdition.gif)
## Confirm Overwrite Dialog :
If you want avoid overwriting files after selection, ImGuiFileDialog can show a dialog to confirm or cancel the
operation.
To do so, define the flag ImGuiFileDialogFlags_ConfirmOverwrite in your call to OpenDialog.
By default this flag is not set since there is no pre-defined way to define if a dialog will be for Open or Save
behavior. (by design! :) )
Example code For Standard Dialog :
```cpp
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey",
ICON_IGFD_SAVE " Choose a File", filters,
".", "", 1, nullptr, ImGuiFileDialogFlags_ConfirmOverwrite);
```C++
Example code For Modal Dialog :
```cpp
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey",
ICON_IGFD_SAVE " Choose a File", filters,
".", "", 1, nullptr, ImGuiFileDialogFlags_Modal | ImGuiFileDialogFlags_ConfirmOverwrite);
```C++
This dialog will only verify the file in the file field, not with `GetSelection()`.
The confirmation dialog will be a non-movable modal (input blocking) dialog displayed in the middle of the current
ImGuiFileDialog window.
As usual, you can customize the dialog in your custom config file (CustomImGuiFileDialogConfig.h in this example)
Uncomment these line for customization options:
```cpp
//#define OverWriteDialogTitleString "The file Already Exist !"
//#define OverWriteDialogMessageString "Would you like to OverWrite it ?"
//#define OverWriteDialogConfirmButtonString "Confirm"
//#define OverWriteDialogCancelButtonString "Cancel"
```C++
See the result :
![ConfirmToOverWrite.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/ConfirmToOverWrite.gif)
## Open / Save dialog Behavior :
ImGuiFileDialog uses the same code internally for Open and Save dialogs. To distinguish between them access the various
data return functions depending on what the dialog is doing.
When selecting an existing file (for example, a Load or Open dialog), use
```cpp
std::map<std::string, std::string> GetSelection(); // Returns selection via a map<FileName, FilePathName>
UserDatas GetUserDatas(); // Get user data provided by the Open dialog
```C++
To selecting a new file (for example, a Save As... dialog), use:
```cpp
std::string GetFilePathName(); // Returns the content of the selection field with current file extension and current path
std::string GetCurrentFileName(); // Returns the content of the selection field with current file extension but no path
std::string GetCurrentPath(); // Returns current path only
std::string GetCurrentFilter(); // The file extension
```C++
## Thumbnails Display
You can now, display thumbnails of pictures.
![thumbnails.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/thumbnails.gif)
The file resize use stb/image so the following files extentions are supported :
* .png (tested sucessfully)
* .bmp (tested sucessfully)
* .tga (tested sucessfully)
* .jpg (tested sucessfully)
* .jpeg (tested sucessfully)
* .gif (tested sucessfully_ but not animation just first frame)
* .psd (not tested)
* .pic (not tested)
* .ppm (not tested)
* .pgm (not tested)
Corresponding to your backend (ex : OpenGl) you need to define two callbacks :
* the first is a callback who will be called by ImGuiFileDialog for create the backend texture
* the second is a callback who will be called by ImGuiFileDialog for destroy the backend texture
After that you need to call the function who is responsible to create / destroy the textures.
this function must be called in your GPU Rendering zone for avoid destroying of used texture.
if you do that at the same place of your imgui code, some backend can crash your app, by ex with vulkan.
To Clarify :
This feature is spliited in two zones :
- CPU Zone : for load/destroy picture file
- GPU Zone : for load/destroy gpu textures.
This modern behavior for avoid destroying of used texture,
was needed for vulkan.
This feature was Successfully tested on my side with Opengl and Vulkan.
But im sure is perfectly compatible with other modern apis like DirectX and Metal
ex, for opengl :
```cpp
// Create thumbnails texture
ImGuiFileDialog::Instance()->SetCreateThumbnailCallback([](IGFD_Thumbnail_Info *vThumbnail_Info) -> void
{
if (vThumbnail_Info &&
vThumbnail_Info->isReadyToUpload &&
vThumbnail_Info->textureFileDatas)
{
GLuint textureId = 0;
glGenTextures(1, &textureId);
vThumbnail_Info->textureID = (void*)textureId;
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
(GLsizei)vThumbnail_Info->textureWidth, (GLsizei)vThumbnail_Info->textureHeight,
0, GL_RGBA, GL_UNSIGNED_BYTE, vThumbnail_Info->textureFileDatas);
glFinish();
glBindTexture(GL_TEXTURE_2D, 0);
delete[] vThumbnail_Info->textureFileDatas;
vThumbnail_Info->textureFileDatas = nullptr;
vThumbnail_Info->isReadyToUpload = false;
vThumbnail_Info->isReadyToDisplay = true;
}
});
```C++
```cpp
// Destroy thumbnails texture
ImGuiFileDialog::Instance()->SetDestroyThumbnailCallback([](IGFD_Thumbnail_Info* vThumbnail_Info)
{
if (vThumbnail_Info)
{
GLuint texID = (GLuint)vThumbnail_Info->textureID;
glDeleteTextures(1, &texID);
glFinish();
}
});
```C++
```cpp
// GPU Rendering Zone // To call for Create/ Destroy Textures
ImGuiFileDialog::Instance()->ManageGPUThumbnails();
```C++
## Embedded in other frames :
The dialog can be embedded in another user frame than the standard or modal dialog
You have to create a variable of type ImGuiFileDialog. (if you are suing the singleton, you will not have the possibility to open other dialog)
ex :
```cpp
ImGuiFileDialog fileDialog;
// open dialog; in this case, Bookmark, directory creation are disabled with, and also the file input field is readonly.
// btw you can od what you want
fileDialog.OpenDialog("embedded", "Select File", ".*", "", -1, nullptr,
ImGuiFileDialogFlags_NoDialog |
ImGuiFileDialogFlags_DisableBookmarkMode |
ImGuiFileDialogFlags_DisableCreateDirectoryButton |
ImGuiFileDialogFlags_ReadOnlyFileNameField);
// then display, here
// to note, when embedded the ImVec2(0,0) (MinSize) do nothing, only the ImVec2(0,350) (MaxSize) can size the dialog frame
fileDialog.Display("embedded", ImGuiWindowFlags_NoCollapse, ImVec2(0,0), ImVec2(0,350)))
```C++
the result :
![Embedded.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/Embedded.gif)
## Quick Parallel Path Selection in Path Composer
you have a separator between two directories in the path composer
when you click on it you can explore a list of parrallels directories of this point
this feature is disabled by default
you can enable it with the compiler flag : #define USE_QUICK_PATH_SELECT
you can also customize the spacing between path button's with and without this mode
you can do that by define the compiler flag : #define CUSTOM_PATH_SPACING 2
if undefined the spacing is defined by the imgui theme
![quick_composer_path_select.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/quick_composer_path_select.gif)
## Case Insensitive Filtering
you can use this flag 'ImGuiFileDialogFlags_CaseInsensitiveExtention' when you call the display function
## Tune the validations button group
You can specify :
- the width of "ok" and "cancel" buttons, by the set the defines "okButtonWidth" and "cancelButtonWidth"
- the alignement of the button group (left, right, middle, etc..) by set the define "okCancelButtonAlignement"
- if you want to have the ok button on the left and cancel button on the right or inverted by set the define "invertOkAndCancelButtons"
just see theses defines in the config file
```cpp
//Validation buttons
//#define okButtonString " OK"
//#define okButtonWidth 0.0f
//#define cancelButtonString " Cancel"
//#define cancelButtonWidth 0.0f
//alignement [0:1], 0.0 is left, 0.5 middle, 1.0 right, and other ratios
//#define okCancelButtonAlignement 0.0f
//#define invertOkAndCancelButtons false
```C++
with Alignement 0.0 => left
![alignement_0.0.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/alignement_0.0.png)
with Alignement 1.0 => right
![alignement_1.0.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/alignement_1.0.png)
with Alignement 0.5 => middle
![alignement_0.5.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/alignement_0.5.png)
ok and cancel buttons inverted (cancel on the left and ok on the right)
![validation_buttons_inverted.gif](https://github.com/aiekick/ImGuiFileDialog/blob/master/doc/validation_buttons_inverted.png)
## Filtering by a regex :
you can use a regex for filtering and file coloring
for have a filter recognized as a regex, you must have it between a ( and a )
this one will filter files who start by the word "Common" and finish by ".h"
```cpp
ex : "(Custom.+[.]h)"
```C++
use cases :
* Simple filter :
```cpp
OpenDialog("toto", "Choose File", "(Custom.+[.]h)");
```C++
* Collections filter :
for this one the filter is between "{" and "}", so you can use the "(" and ")" outside
```cpp
OpenDialog("toto", "Choose File", "Source files (*.cpp *.h *.hpp){(Custom.+[.]h),.h,.hpp}");
```C++
* file coloring :
this one will colorized all files who start by the word "Common" and finish by ".h"
```cpp
SetFileStyle(IGFD_FileStyleByFullName, "(Custom.+[.]h)", ImVec4(1.0f, 1.0f, 0.0f, 0.9f));
```C++
* with this feature you can by ex filter and colorize render frame pictures who have ext like .000, .001, .002, etc..
```cpp
OpenDialog("toto", "Choose File", "([.][0-9]{3})");
SetFileStyle(IGFD_FileStyleByFullName, "([.][0-9]{3})", ImVec4(1.0f, 1.0f, 0.0f, 0.9f));
```C++
## How to Integrate ImGuiFileDialog in your project
### Customize ImGuiFileDialog :
You can customize many aspects of ImGuiFileDialog by overriding `ImGuiFileDialogConfig.h`.
To enable your customizations, define the preprocessor directive CUSTOM_IMGUIFILEDIALOG_CONFIG with the path of your
custom config file. This path must be relative to the directory where you put the ImGuiFileDialog module.
This operation is demonstrated in `CustomImGuiFileDialog.h` in the example project to:
* Have a custom icon font instead of labels for buttons or message titles
* Customize the button text (the button call signature must be the same, by the way! :)
The custom icon font used in the example code ([CustomFont.cpp](CustomFont.cpp) and [CustomFont.h](CustomFont.h)) was made
with [ImGuiFontStudio](https://github.com/aiekick/ImGuiFontStudio), which I wrote. :)
ImGuiFontStudio uses ImGuiFileDialog! Check it out.
## Api's C/C++ :
### the C Api
this api was sucessfully tested with CImGui
A C API is available let you include ImGuiFileDialog in your C project.
btw, ImGuiFileDialog depend of ImGui and dirent (for windows)
Sample code with cimgui :
```cpp
// create ImGuiFileDialog
ImGuiFileDialog *cfileDialog = IGFD_Create();
// open dialog
if (igButton("Open File", buttonSize))
{
IGFD_OpenDialog(cfiledialog,
"filedlg", // dialog key (make it possible to have different treatment reagrding the dialog key
"Open a File", // dialog title
"c files(*.c *.h){.c,.h}", // dialog filter syntax : simple => .h,.c,.pp, etc and collections : text1{filter0,filter1,filter2}, text2{filter0,filter1,filter2}, etc..
".", // base directory for files scan
"", // base filename
0, // a fucntion for display a right pane if you want
0.0f, // base width of the pane
0, // count selection : 0 infinite, 1 one file (default), n (n files)
"User data !", // some user datas
ImGuiFileDialogFlags_ConfirmOverwrite); // ImGuiFileDialogFlags
}
ImGuiIO* ioptr = igGetIO();
ImVec2 maxSize;
maxSize.x = ioptr->DisplaySize.x * 0.8f;
maxSize.y = ioptr->DisplaySize.y * 0.8f;
ImVec2 minSize;
minSize.x = maxSize.x * 0.25f;
minSize.y = maxSize.y * 0.25f;
// display dialog
if (IGFD_DisplayDialog(cfiledialog, "filedlg", ImGuiWindowFlags_NoCollapse, minSize, maxSize))
{
if (IGFD_IsOk(cfiledialog)) // result ok
{
char* cfilePathName = IGFD_GetFilePathName(cfiledialog);
printf("GetFilePathName : %s\n", cfilePathName);
char* cfilePath = IGFD_GetCurrentPath(cfiledialog);
printf("GetCurrentPath : %s\n", cfilePath);
char* cfilter = IGFD_GetCurrentFilter(cfiledialog);
printf("GetCurrentFilter : %s\n", cfilter);
// here convert from string because a string was passed as a userDatas, but it can be what you want
void* cdatas = IGFD_GetUserDatas(cfiledialog);
if (cdatas)
printf("GetUserDatas : %s\n", (const char*)cdatas);
struct IGFD_Selection csel = IGFD_GetSelection(cfiledialog); // multi selection
printf("Selection :\n");
for (int i = 0; i < (int)csel.count; i++)
{
printf("(%i) FileName %s => path %s\n", i, csel.table[i].fileName, csel.table[i].filePathName);
}
// action
// destroy
if (cfilePathName) free(cfilePathName);
if (cfilePath) free(cfilePath);
if (cfilter) free(cfilter);
IGFD_Selection_DestroyContent(&csel);
}
IGFD_CloseDialog(cfiledialog);
}
// destroy ImGuiFileDialog
IGFD_Destroy(cfiledialog);
```C++
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
Thats all.
You can check by example in this repo with the file CustomImGuiFileDialogConfig.h :
- this trick was used for have custom icon font instead of labels for buttons or messages titles
- you can also use your custom imgui button, the button call stamp must be same by the way :)
The Custom Icon Font (in CustomFont.cpp and CustomFont.h) was made with ImGuiFontStudio (https://github.com/aiekick/ImGuiFontStudio) i wrote for that :)
ImGuiFontStudio is using also ImGuiFileDialog.
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
*/
#ifndef IMGUIFILEDIALOG_H
#define IMGUIFILEDIALOG_H
// compatible with 1.88 WIP
#define IMGUIFILEDIALOG_VERSION "v0.6.5"
#ifndef CUSTOM_IMGUIFILEDIALOG_CONFIG
#include "ImGuiFileDialogConfig.h"
#else // CUSTOM_IMGUIFILEDIALOG_CONFIG
#include CUSTOM_IMGUIFILEDIALOG_CONFIG
#endif // CUSTOM_IMGUIFILEDIALOG_CONFIG
// file style enum for file display (color, icon, font)
typedef int IGFD_FileStyleFlags; // -> enum IGFD_FileStyleFlags_
enum IGFD_FileStyleFlags_ // by evaluation / priority order
{
IGFD_FileStyle_None = 0, // define none style
IGFD_FileStyleByTypeFile = (1 << 0), // define style for all files
IGFD_FileStyleByTypeDir = (1 << 1), // define style for all dir
IGFD_FileStyleByTypeLink = (1 << 2), // define style for all link
IGFD_FileStyleByExtention = (1 << 3), // define style by extention, for files or links
IGFD_FileStyleByFullName = (1 << 4), // define style for particular file/dir/link full name (filename + extention)
IGFD_FileStyleByContainedInFullName = (1 << 5), // define style for file/dir/link when criteria is contained in full name
};
typedef int ImGuiFileDialogFlags; // -> enum ImGuiFileDialogFlags_
enum ImGuiFileDialogFlags_
{
ImGuiFileDialogFlags_None = 0, // define none default flag
ImGuiFileDialogFlags_ConfirmOverwrite = (1 << 0), // show confirm to overwrite dialog
ImGuiFileDialogFlags_DontShowHiddenFiles = (1 << 1), // dont show hidden file (file starting with a .)
ImGuiFileDialogFlags_DisableCreateDirectoryButton = (1 << 2), // disable the create directory button
ImGuiFileDialogFlags_HideColumnType = (1 << 3), // hide column file type
ImGuiFileDialogFlags_HideColumnSize = (1 << 4), // hide column file size
ImGuiFileDialogFlags_HideColumnDate = (1 << 5), // hide column file date
ImGuiFileDialogFlags_NoDialog = (1 << 6), // let the dialog embedded in your own imgui begin / end scope
ImGuiFileDialogFlags_ReadOnlyFileNameField = (1 << 7), // don't let user type in filename field for file open style dialogs
ImGuiFileDialogFlags_CaseInsensitiveExtention = (1 << 8), // the file extentions treatments will not take into account the case
ImGuiFileDialogFlags_Modal = (1 << 9), // modal
#ifdef USE_THUMBNAILS
ImGuiFileDialogFlags_DisableThumbnailMode = (1 << 10), // disable the thumbnail mode
#endif // USE_THUMBNAILS
#ifdef USE_BOOKMARK
ImGuiFileDialogFlags_DisableBookmarkMode = (1 << 11), // disable the bookmark mode
#endif // USE_BOOKMARK
ImGuiFileDialogFlags_Default = ImGuiFileDialogFlags_ConfirmOverwrite
};
#ifdef USE_THUMBNAILS
struct IGFD_Thumbnail_Info
{
int isReadyToDisplay = 0; // ready to be rendered, so texture created
int isReadyToUpload = 0; // ready to upload to gpu
int isLoadingOrLoaded = 0; // was sent to laoding or loaded
void* textureID = 0; // 2d texture id (void* is like ImtextureID type) (GL, DX, VK, Etc..)
unsigned char* textureFileDatas = 0; // file texture datas, will be rested to null after gpu upload
int textureWidth = 0; // width of the texture to upload
int textureHeight = 0; // height of the texture to upload
int textureChannels = 0; // count channels of the texture to upload
void* userDatas = 0; // user datas
};
#endif // USE_THUMBNAILS
#ifdef __cplusplus
#include <imgui/imgui.h>
#include <cfloat>
#include <utility>
#include <fstream>
#include <vector>
#include <memory>
#include <string>
#include <set>
#include <map>
#include <unordered_map>
#include <functional>
#include <string>
#include <vector>
#include <list>
#include <thread>
#include <mutex>
#include <regex>
namespace IGFD
{
#ifndef defaultSortField
#define defaultSortField FIELD_FILENAME
#endif // defaultSortField
#ifndef defaultSortOrderFilename
#define defaultSortOrderFilename true
#endif // defaultSortOrderFilename
#ifndef defaultSortOrderType
#define defaultSortOrderType true
#endif // defaultSortOrderType
#ifndef defaultSortOrderSize
#define defaultSortOrderSize true
#endif // defaultSortOrderSize
#ifndef defaultSortOrderDate
#define defaultSortOrderDate true
#endif // defaultSortOrderDate
#ifndef defaultSortOrderThumbnails
#define defaultSortOrderThumbnails true
#endif // defaultSortOrderThumbnails
#ifndef MAX_FILE_DIALOG_NAME_BUFFER
#define MAX_FILE_DIALOG_NAME_BUFFER 1024
#endif // MAX_FILE_DIALOG_NAME_BUFFER
#ifndef MAX_PATH_BUFFER_SIZE
#define MAX_PATH_BUFFER_SIZE 1024
#endif // MAX_PATH_BUFFER_SIZE
class FileDialogInternal;
class SearchManager
{
public:
std::string puSearchTag;
char puSearchBuffer[MAX_FILE_DIALOG_NAME_BUFFER] = "";
bool puSearchInputIsActive = false;
public:
void Clear(); // clear datas
void DrawSearchBar(FileDialogInternal& vFileDialogInternal); // draw the search bar
};
class Utils
{
public:
struct PathStruct
{
std::string path;
std::string name;
std::string ext;
bool isOk = false;
};
public:
static bool Splitter(bool split_vertically, float thickness, float* size1, float* size2, float min_size1, float min_size2, float splitter_long_axis_size = -1.0f);
static bool ReplaceString(std::string& str, const std::string& oldStr, const std::string& newStr);
static bool IsDirectoryCanBeOpened(const std::string& name); // by ex protected dirs (not user rights)
static bool IsDirectoryExist(const std::string& name);
static bool CreateDirectoryIfNotExist(const std::string& name);
static PathStruct ParsePathFileName(const std::string& vPathFileName);
static void AppendToBuffer(char* vBuffer, size_t vBufferLen, const std::string& vStr);
static void ResetBuffer(char* vBuffer);
static void SetBuffer(char* vBuffer, size_t vBufferLen, const std::string& vStr);
static bool WReplaceString(std::wstring& str, const std::wstring& oldStr, const std::wstring& newStr);
static std::vector<std::wstring> WSplitStringToVector(const std::wstring& text, char delimiter, bool pushEmpty);
static std::string utf8_encode(const std::wstring& wstr);
static std::wstring utf8_decode(const std::string& str);
static std::vector<std::string> SplitStringToVector(const std::string& text, char delimiter, bool pushEmpty);
static std::vector<std::string> GetDrivesList();
static std::string LowerCaseString(const std::string& vString); // turn all text in lower case for search facilitie
};
class FileStyle
{
public:
ImVec4 color = ImVec4(0, 0, 0, 0);
std::string icon;
ImFont* font = nullptr;
IGFD_FileStyleFlags flags = 0;
public:
FileStyle();
FileStyle(const FileStyle& vStyle);
FileStyle(const ImVec4& vColor, const std::string& vIcon = "", ImFont* vFont = nullptr);
};
class FileInfos;
class FilterManager
{
public:
class FilterInfos
{
public:
std::string filter; // simple filter
std::regex filter_regex; // filter fo type regex
std::set<std::string> collectionfilters; // collections of filters
std::string filter_optimized; // opitmized for case insensitive search
std::set<std::string> collectionfilters_optimized; // optimized collections of filters for case insensitive search
std::vector<std::regex> collectionfilters_regex; // collection of regex filter type
public:
void clear(); // clear the datas
bool empty() const; // is filter empty
bool exist(const std::string& vFilter, bool vIsCaseInsensitive) const; // is filter exist
bool regex_exist(const std::string& vFilter) const; // is regex filter exist
};
private:
#ifdef NEED_TO_BE_PUBLIC_FOR_TESTS
public:
#endif
std::vector<FilterInfos> prParsedFilters;
std::unordered_map<IGFD_FileStyleFlags, std::unordered_map<std::string, std::shared_ptr<FileStyle>>> prFilesStyle; // file infos for file extention only
FilterInfos prSelectedFilter;
public:
std::string puDLGFilters;
std::string puDLGdefaultExt;
public:
void ParseFilters(const char* vFilters); // Parse filter syntax, detect and parse filter collection
void SetSelectedFilterWithExt(const std::string& vFilter); // Select filter
bool prFillFileStyle(std::shared_ptr<FileInfos> vFileInfos) const; // fill with the good style
void SetFileStyle(
const IGFD_FileStyleFlags& vFlags,
const char* vCriteria,
const FileStyle& vInfos); // Set FileStyle
void SetFileStyle(
const IGFD_FileStyleFlags& vFlags,
const char* vCriteria,
const ImVec4& vColor,
const std::string& vIcon,
ImFont* vFont); // link file style to Color and Icon and Font
bool GetFileStyle(
const IGFD_FileStyleFlags& vFlags,
const std::string& vCriteria,
ImVec4* vOutColor,
std::string* vOutIcon,
ImFont** vOutFont); // Get Color and Icon for Filter
void ClearFilesStyle(); // clear prFileStyle
bool IsCoveredByFilters( // check if current file extention (vExt) is covered by current filter, ro by regex (vNameExt)
const std::string& vNameExt,
const std::string& vExt,
bool vIsCaseInsensitive) const;
bool DrawFilterComboBox(FileDialogInternal& vFileDialogInternal); // draw the filter combobox
FilterInfos GetSelectedFilter(); // get the current selected filter
std::string ReplaceExtentionWithCurrentFilter(const std::string& vFile) const; // replace the extention of the current file by the selected filter
void SetDefaultFilterIfNotDefined(); // define the first filter if no filter is selected
};
class FileType
{
public:
enum class ContentType {
// The ordering will be used during sort.
Invalid = -1,
Directory = 0,
File = 1,
LinkToUnknown = 2, // link to something that is not a regular file or directory.
};
private:
ContentType m_Content = ContentType::Invalid;
bool m_Symlink = false;
public:
FileType() = default;
FileType(const ContentType& vContentType, const bool& vIsSymlink)
: m_Content(vContentType), m_Symlink(vIsSymlink)
{}
void SetContent(const ContentType& vContentType) { m_Content = vContentType; }
void SetSymLink(const bool& vIsSymlink) { m_Symlink = vIsSymlink; }
bool isValid () const { return m_Content != ContentType::Invalid; }
bool isDir () const { return m_Content == ContentType::Directory; }
bool isFile () const { return m_Content == ContentType::File; }
bool isLinkToUnknown () const { return m_Content == ContentType::LinkToUnknown; }
bool isSymLink() const { return m_Symlink; }
// Comparisons only care about the content type, ignoring whether it's a symlink or not.
bool operator== (const FileType& rhs) const { return m_Content == rhs.m_Content; }
bool operator!= (const FileType& rhs) const { return m_Content != rhs.m_Content; }
bool operator< (const FileType& rhs) const { return m_Content < rhs.m_Content; }
bool operator> (const FileType& rhs) const { return m_Content > rhs.m_Content; }
};
class FileInfos
{
public:
FileType fileType; // fileType
std::string filePath; // path of the file
std::string fileNameExt; // filename of the file (file name + extention) (but no path)
std::string fileNameExt_optimized; // optimized for search => insensitivecase
std::string fileExt; // extention of the file
size_t fileSize = 0; // for sorting operations
std::string formatedFileSize; // file size formated (10 o, 10 ko, 10 mo, 10 go)
std::string fileModifDate; // file user defined format of the date (data + time by default)
std::shared_ptr<FileStyle> fileStyle = nullptr; // style of the file
#ifdef USE_THUMBNAILS
IGFD_Thumbnail_Info thumbnailInfo; // structre for the display for image file tetxure
#endif // USE_THUMBNAILS
public:
bool IsTagFound(const std::string& vTag) const;
};
class FileManager
{
public: // types
enum class SortingFieldEnum // sorting for filetering of the file lsit
{
FIELD_NONE = 0, // no sorting preference, result indetermined haha..
FIELD_FILENAME, // sorted by filename
FIELD_TYPE, // sorted by filetype
FIELD_SIZE, // sorted by filesize (formated file size)
FIELD_DATE, // sorted by filedate
#ifdef USE_THUMBNAILS
FIELD_THUMBNAILS, // sorted by thumbnails (comparaison by width then by height)
#endif // USE_THUMBNAILS
};
private:
std::string prCurrentPath; // current path (to be decomposed in prCurrentPathDecomposition
std::vector<std::string> prCurrentPathDecomposition; // part words
std::vector<std::shared_ptr<FileInfos>> prFileList; // base container
std::vector<std::shared_ptr<FileInfos>> prFilteredFileList; // filtered container (search, sorting, etc..)
std::vector<std::shared_ptr<FileInfos>> prPathList; // base container for path selection
std::vector<std::shared_ptr<FileInfos>> prFilteredPathList; // filtered container for path selection (search, sorting, etc..)
std::vector<std::string>::iterator prPopupComposedPath; // iterator on prCurrentPathDecomposition for Current Path popup
std::string prLastSelectedFileName; // for shift multi selection
std::set<std::string> prSelectedFileNames; // the user selection of FilePathNames
bool prCreateDirectoryMode = false; // for create directory widget
public:
char puVariadicBuffer[MAX_FILE_DIALOG_NAME_BUFFER] = ""; // called by prSelectableItem
bool puInputPathActivated = false; // show input for path edition
bool puDrivesClicked = false; // event when a drive button is clicked
bool puPathClicked = false; // event when a path button was clicked
char puInputPathBuffer[MAX_PATH_BUFFER_SIZE] = ""; // input path buffer for imgui widget input text (displayed in palce of composer)
char puFileNameBuffer[MAX_FILE_DIALOG_NAME_BUFFER] = ""; // file name buffer in footer for imgui widget input text
char puDirectoryNameBuffer[MAX_FILE_DIALOG_NAME_BUFFER] = ""; // directory name buffer in footer for imgui widget input text (when is directory mode)
std::string puHeaderFileName; // detail view name of column file
std::string puHeaderFileType; // detail view name of column type
std::string puHeaderFileSize; // detail view name of column size
std::string puHeaderFileDate; // detail view name of column date + time
#ifdef USE_THUMBNAILS
std::string puHeaderFileThumbnails; // detail view name of column thumbnails
bool puSortingDirection[5] = { // true => Ascending, false => Descending
defaultSortOrderFilename,
defaultSortOrderType,
defaultSortOrderSize,
defaultSortOrderDate,
defaultSortOrderThumbnails };
#else
bool puSortingDirection[4] = { // true => Ascending, false => Descending
defaultSortOrderFilename,
defaultSortOrderType,
defaultSortOrderSize,
defaultSortOrderDate };
#endif
SortingFieldEnum puSortingField = SortingFieldEnum::FIELD_FILENAME; // detail view sorting column
bool puShowDrives = false; // drives are shown (only on os windows)
std::string puDLGpath; // base path set by user when OpenDialog was called
std::string puDLGDefaultFileName; // base default file path name set by user when OpenDialog was called
size_t puDLGcountSelectionMax = 1U; // 0 for infinite // base max selection count set by user when OpenDialog was called
bool puDLGDirectoryMode = false; // is directory mode (defiend like : puDLGDirectoryMode = (filters.empty()))
std::string puFsRoot;
private:
static std::string prRoundNumber(double vvalue, int n); // custom rounding number
static std::string prFormatFileSize(size_t vByteSize); // format file size field
static void prCompleteFileInfos(const std::shared_ptr<FileInfos>& FileInfos); // set time and date infos of a file (detail view mode)
void prRemoveFileNameInSelection(const std::string& vFileName); // selection : remove a file name
void prAddFileNameInSelection(const std::string& vFileName, bool vSetLastSelectionFileName); // selection : add a file name
void AddFile(const FileDialogInternal& vFileDialogInternal,
const std::string& vPath, const std::string& vFileName, const FileType& vFileType); // add file called by scandir
void AddPath(const FileDialogInternal& vFileDialogInternal,
const std::string& vPath, const std::string& vFileName, const FileType& vFileType); // add file called by scandir
#if defined(USE_QUICK_PATH_SELECT)
void ScanDirForPathSelection(const FileDialogInternal& vFileDialogInternal, const std::string& vPath); // scan the directory for retrieve the path list
void OpenPathPopup(const FileDialogInternal& vFileDialogInternal, std::vector<std::string>::iterator vPathIter);
#endif // USE_QUICK_PATH_SELECT
void SetCurrentPath(std::vector<std::string>::iterator vPathIter);
void ApplyFilteringOnFileList(
const FileDialogInternal& vFileDialogInternal,
std::vector<std::shared_ptr<FileInfos>>& vFileInfosList,
std::vector<std::shared_ptr<FileInfos>>& vFileInfosFilteredList);
void SortFields(
const FileDialogInternal& vFileDialogInternal,
std::vector<std::shared_ptr<FileInfos>>& vFileInfosList,
std::vector<std::shared_ptr<FileInfos>>& vFileInfosFilteredList); // will sort a column
public:
FileManager();
bool IsComposerEmpty();
size_t GetComposerSize();
bool IsFileListEmpty();
bool IsPathListEmpty();
bool IsFilteredListEmpty();
bool IsPathFilteredListEmpty();
size_t GetFullFileListSize();
std::shared_ptr<FileInfos> GetFullFileAt(size_t vIdx);
size_t GetFilteredListSize();
size_t GetPathFilteredListSize();
std::shared_ptr<FileInfos> GetFilteredFileAt(size_t vIdx);
std::shared_ptr<FileInfos> GetFilteredPathAt(size_t vIdx);
std::vector<std::string>::iterator GetCurrentPopupComposedPath();
bool IsFileNameSelected(const std::string& vFileName);
std::string GetBack();
void ClearComposer();
void ClearFileLists(); // clear file list, will destroy thumbnail textures
void ClearPathLists(); // clear path list, will destroy thumbnail textures
void ClearAll();
void ApplyFilteringOnFileList(const FileDialogInternal& vFileDialogInternal);
void SortFields(const FileDialogInternal& vFileDialogInternal); // will sort a column
void OpenCurrentPath(const FileDialogInternal& vFileDialogInternal); // set the path of the dialog, will launch the directory scan for populate the file listview
bool GetDrives(); // list drives on windows platform
bool CreateDir(const std::string& vPath); // create a directory on the file system
std::string ComposeNewPath(std::vector<std::string>::iterator vIter); // compose a path from the compose path widget
bool SetPathOnParentDirectoryIfAny(); // compose paht on parent directory
std::string GetCurrentPath(); // get the current path
void SetCurrentPath(const std::string& vCurrentPath); // set the current path
static bool IsFileExist(const std::string& vFile);
void SetDefaultFileName(const std::string& vFileName);
bool SelectDirectory(const std::shared_ptr<FileInfos>& vInfos); // enter directory
void SelectFileName(const FileDialogInternal& vFileDialogInternal,
const std::shared_ptr<FileInfos>& vInfos); // select filename
//depend of dirent.h
void SetCurrentDir(const std::string& vPath); // define current directory for scan
void ScanDir(const FileDialogInternal& vFileDialogInternal, const std::string& vPath); // scan the directory for retrieve the file list
public:
std::string GetResultingPath();
std::string GetResultingFileName(FileDialogInternal& vFileDialogInternal);
std::string GetResultingFilePathName(FileDialogInternal& vFileDialogInternal);
std::map<std::string, std::string> GetResultingSelection();
public:
void DrawDirectoryCreation(const FileDialogInternal& vFileDialogInternal); // draw directory creation widget
void DrawPathComposer(const FileDialogInternal& vFileDialogInternal); // draw path composer widget
};
#ifdef USE_THUMBNAILS
typedef std::function<void(IGFD_Thumbnail_Info*)> CreateThumbnailFun; // texture 2d creation function binding
typedef std::function<void(IGFD_Thumbnail_Info*)> DestroyThumbnailFun; // texture 2d destroy function binding
#endif
class ThumbnailFeature
{
protected:
ThumbnailFeature();
~ThumbnailFeature();
void NewThumbnailFrame(FileDialogInternal& vFileDialogInternal);
void EndThumbnailFrame(FileDialogInternal& vFileDialogInternal);
void QuitThumbnailFrame(FileDialogInternal& vFileDialogInternal);
#ifdef USE_THUMBNAILS
protected:
enum class DisplayModeEnum
{
FILE_LIST = 0,
THUMBNAILS_LIST,
THUMBNAILS_GRID
};
private:
uint32_t prCountFiles = 0U;
bool prIsWorking = false;
std::shared_ptr<std::thread> prThumbnailGenerationThread = nullptr;
std::list<std::shared_ptr<FileInfos>> prThumbnailFileDatasToGet; // base container
std::mutex prThumbnailFileDatasToGetMutex;
std::list<std::shared_ptr<FileInfos>> prThumbnailToCreate; // base container
std::mutex prThumbnailToCreateMutex;
std::list<IGFD_Thumbnail_Info> prThumbnailToDestroy; // base container
std::mutex prThumbnailToDestroyMutex;
CreateThumbnailFun prCreateThumbnailFun = nullptr;
DestroyThumbnailFun prDestroyThumbnailFun = nullptr;
protected:
DisplayModeEnum prDisplayMode = DisplayModeEnum::FILE_LIST;
protected:
// will be call in cpu zone (imgui computations, will call a texture file retrieval thread)
void prStartThumbnailFileDatasExtraction(); // start the thread who will get byte buffer from image files
bool prStopThumbnailFileDatasExtraction(); // stop the thread who will get byte buffer from image files
void prThreadThumbnailFileDatasExtractionFunc(); // the thread who will get byte buffer from image files
void prDrawThumbnailGenerationProgress(); // a little progressbar who will display the texture gen status
void prAddThumbnailToLoad(const std::shared_ptr<FileInfos>& vFileInfos); // add texture to load in the thread
void prAddThumbnailToCreate(const std::shared_ptr<FileInfos>& vFileInfos);
void prAddThumbnailToDestroy(const IGFD_Thumbnail_Info& vIGFD_Thumbnail_Info);
void prDrawDisplayModeToolBar(); // draw display mode toolbar (file list, thumbnails list, small thumbnails grid, big thumbnails grid)
void prClearThumbnails(FileDialogInternal& vFileDialogInternal);
public:
void SetCreateThumbnailCallback(const CreateThumbnailFun& vCreateThumbnailFun);
void SetDestroyThumbnailCallback(const DestroyThumbnailFun& vCreateThumbnailFun);
// must be call in gpu zone (rendering, possibly one rendering thread)
void ManageGPUThumbnails(); // in gpu rendering zone, whill create or destroy texture
#endif
};
class BookMarkFeature
{
protected:
BookMarkFeature();
#ifdef USE_BOOKMARK
private:
struct BookmarkStruct
{
std::string name; // name of the bookmark
// todo: the path could be relative, better if the app is movedn but bookmarked path can be outside of the app
std::string path; // absolute path of the bookmarked directory
bool defined_by_code = false; // defined by code, can be used for rpevent serialization / deserialization
};
private:
ImGuiListClipper prBookmarkClipper;
std::vector<BookmarkStruct> prBookmarks;
char prBookmarkEditBuffer[MAX_FILE_DIALOG_NAME_BUFFER] = "";
protected:
float prBookmarkWidth = 200.0f;
bool prBookmarkPaneShown = false;
protected:
void prDrawBookmarkButton(); // draw bookmark button
bool prDrawBookmarkPane(FileDialogInternal& vFileDialogInternal, const ImVec2& vSize); // draw bookmark Pane
public:
std::string SerializeBookmarks( // serialize bookmarks : return bookmark buffer to save in a file
const bool& vDontSerializeCodeBasedBookmarks = true); // for avoid serialization of bookmarks added by code
void DeserializeBookmarks( // deserialize bookmarks : load bookmark buffer to load in the dialog (saved from previous use with SerializeBookmarks())
const std::string& vBookmarks); // bookmark buffer to load
void AddBookmark( // add a bookmark by code
const std::string& vBookMarkName, // bookmark name
const std::string& vBookMarkPath); // bookmark path
bool RemoveBookmark( // remove a bookmark by code, return true if succeed
const std::string& vBookMarkName); // bookmark name to remove
#endif // USE_BOOKMARK
};
// file localization by input chat // widget flashing
class KeyExplorerFeature
{
protected:
KeyExplorerFeature();
#ifdef USE_EXPLORATION_BY_KEYS
private:
size_t prFlashedItem = 0; // flash when select by char
float prFlashAlpha = 0.0f; // flash when select by char
float prFlashAlphaAttenInSecs = 1.0f; // fps display dependant
size_t prLocateFileByInputChar_lastFileIdx = 0;
ImWchar prLocateFileByInputChar_lastChar = 0;
int prLocateFileByInputChar_InputQueueCharactersSize = 0;
bool prLocateFileByInputChar_lastFound = false;
protected:
void prLocateByInputKey(FileDialogInternal& vFileDialogInternal); // select a file line in listview according to char key
bool prLocateItem_Loop(FileDialogInternal& vFileDialogInternal, ImWchar vC); // restrat for start of list view if not found a corresponding file
void prExploreWithkeys(FileDialogInternal& vFileDialogInternal, ImGuiID vListViewID); // select file/directory line in listview accroding to up/down enter/backspace keys
static bool prFlashableSelectable( // custom flashing selectable widgets, for flash the selected line in a short time
const char* label, bool selected = false, ImGuiSelectableFlags flags = 0,
bool vFlashing = false, const ImVec2& size = ImVec2(0, 0));
void prStartFlashItem(size_t vIdx); // define than an item must be flashed
bool prBeginFlashItem(size_t vIdx); // start the flashing of a line in lsit view
static void prEndFlashItem(); // end the fleshing accrdoin to var prFlashAlphaAttenInSecs
public:
void SetFlashingAttenuationInSeconds( // set the flashing time of the line in file list when use exploration keys
float vAttenValue); // set the attenuation (from flashed to not flashed) in seconds
#endif // USE_EXPLORATION_BY_KEYS
};
typedef void* UserDatas;
typedef std::function<void(const char*, UserDatas, bool*)> PaneFun; // side pane function binding
class FileDialogInternal
{
public:
FileManager puFileManager;
FilterManager puFilterManager;
SearchManager puSearchManager;
public:
std::string puName;
bool puShowDialog = false;
ImVec2 puDialogCenterPos = ImVec2(0, 0); // center pos for display the confirm overwrite dialog
int puLastImGuiFrameCount = 0; // to be sure than only one dialog displayed per frame
float puFooterHeight = 0.0f;
bool puCanWeContinue = true; // events
bool puOkResultToConfirm = false; // to confim if ok for OverWrite
bool puIsOk = false;
bool puFileInputIsActive = false; // when input text for file or directory is active
bool puFileListViewIsActive = false; // when list view is active
std::string puDLGkey;
std::string puDLGtitle;
ImGuiFileDialogFlags puDLGflags = ImGuiFileDialogFlags_None;
UserDatas puDLGuserDatas = nullptr;
PaneFun puDLGoptionsPane = nullptr;
float puDLGoptionsPaneWidth = 0.0f;
bool puNeedToExitDialog = false;
bool puUseCustomLocale = false;
int puLocaleCategory = LC_ALL; // locale category to use
std::string puLocaleBegin; // the locale who will be applied at start of the display dialog
std::string puLocaleEnd; // the locale who will be applaied at end of the display dialog
public:
void NewFrame(); // new frame, so maybe neded to do somethings, like reset events
void EndFrame(); // end frame, so maybe neded to do somethings fater all
void ResetForNewDialog(); // reset what is needed to reset for the openging of a new dialog
};
class FileDialog :
public BookMarkFeature,
public KeyExplorerFeature,
public ThumbnailFeature
{
private:
FileDialogInternal prFileDialogInternal;
ImGuiListClipper prFileListClipper;
ImGuiListClipper prPathListClipper;
float prOkCancelButtonWidth = 0.0f;
public:
bool puAnyWindowsHovered = false; // not remember why haha :) todo : to check if we can remove
public:
static FileDialog* Instance() // Singleton for easier accces form anywhere but only one dialog at a time
{
static FileDialog _instance;
return &_instance;
}
public:
FileDialog(); // ImGuiFileDialog Constructor. can be used for have many dialog at same tiem (not possible with singleton)
virtual ~FileDialog(); // ImGuiFileDialog Destructor
// standard dialog
void OpenDialog( // open simple dialog (path and fileName can be specified)
const std::string& vKey, // key dialog
const std::string& vTitle, // title
const char* vFilters, // filters
const std::string& vPath, // path
const std::string& vFileName, // defaut file name
const int& vCountSelectionMax = 1, // count selection max
UserDatas vUserDatas = nullptr, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0); // ImGuiFileDialogFlags
void OpenDialog( // open simple dialog (path and filename are obtained from filePathName)
const std::string& vKey, // key dialog
const std::string& vTitle, // title
const char* vFilters, // filters
const std::string& vFilePathName, // file path name (will be decompsoed in path and fileName)
const int& vCountSelectionMax = 1, // count selection max
UserDatas vUserDatas = nullptr, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0); // ImGuiFileDialogFlags
// with pane
void OpenDialog( // open dialog with custom right pane (path and fileName can be specified)
const std::string& vKey, // key dialog
const std::string& vTitle, // title
const char* vFilters, // filters
const std::string& vPath, // path
const std::string& vFileName, // defaut file name
const PaneFun& vSidePane, // side pane
const float& vSidePaneWidth = 250.0f, // side pane width
const int& vCountSelectionMax = 1, // count selection max
UserDatas vUserDatas = nullptr, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0); // ImGuiFileDialogFlags
void OpenDialog( // open dialog with custom right pane (path and filename are obtained from filePathName)
const std::string& vKey, // key dialog
const std::string& vTitle, // title
const char* vFilters, // filters
const std::string& vFilePathName, // file path name (will be decompsoed in path and fileName)
const PaneFun& vSidePane, // side pane
const float& vSidePaneWidth = 250.0f, // side pane width
const int& vCountSelectionMax = 1, // count selection max
UserDatas vUserDatas = nullptr, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0); // ImGuiFileDialogFlags
// Display / Close dialog form
bool Display( // Display the dialog. return true if a result was obtained (Ok or not)
const std::string& vKey, // key dialog to display (if not the same key as defined by OpenDialog => no opening)
ImGuiWindowFlags vFlags = ImGuiWindowFlags_NoCollapse, // ImGuiWindowFlags
ImVec2 vMinSize = ImVec2(0, 0), // mininmal size contraint for the ImGuiWindow
ImVec2 vMaxSize = ImVec2(FLT_MAX, FLT_MAX)); // maximal size contraint for the ImGuiWindow
void Close(); // close dialog
// queries
bool WasOpenedThisFrame(const std::string& vKey) const; // say if the dialog key was already opened this frame
bool WasOpenedThisFrame() const; // say if the dialog was already opened this frame
bool IsOpened(const std::string& vKey) const; // say if the key is opened
bool IsOpened() const; // say if the dialog is opened somewhere
std::string GetOpenedKey() const; // return the dialog key who is opened, return nothing if not opened
// get result
bool IsOk() const; // true => Dialog Closed with Ok result / false : Dialog closed with cancel result
std::map<std::string, std::string> GetSelection(); // Open File behavior : will return selection via a map<FileName, FilePathName>
std::string GetFilePathName(); // Save File behavior : will always return the content of the field with current filter extention and current path
std::string GetCurrentFileName(); // Save File behavior : will always return the content of the field with current filter extention
std::string GetCurrentPath(); // will return current path
std::string GetCurrentFilter(); // will return selected filter
UserDatas GetUserDatas() const; // will return user datas send with Open Dialog
// file style by extentions
void SetFileStyle( // SetExtention datas for have custom display of particular file type
const IGFD_FileStyleFlags& vFlags, // file style
const char* vCriteria, // extention filter to tune
const FileStyle& vInfos); // Filter Extention Struct who contain Color and Icon/Text for the display of the file with extention filter
void SetFileStyle( // SetExtention datas for have custom display of particular file type
const IGFD_FileStyleFlags& vFlags, // file style
const char* vCriteria, // extention filter to tune
const ImVec4& vColor, // wanted color for the display of the file with extention filter
const std::string& vIcon = "", // wanted text or icon of the file with extention filter
ImFont *vFont = nullptr); // wantes font
bool GetFileStyle( // GetExtention datas. return true is extention exist
const IGFD_FileStyleFlags& vFlags, // file style
const std::string& vCriteria, // extention filter (same as used in SetExtentionInfos)
ImVec4* vOutColor, // color to retrieve
std::string* vOutIcon = nullptr, // icon or text to retrieve
ImFont** vOutFont = nullptr); // font to retreive
void ClearFilesStyle(); // clear extentions setttings
void SetLocales( // set locales to use before and after the dialog display
const int& vLocaleCategory, // set local category
const std::string& vLocaleBegin, // locale to use at begining of the dialog display
const std::string& vLocaleEnd); // locale to use at the end of the dialog display
protected:
void NewFrame(); // new frame just at begining of display
void EndFrame(); // end frame just at end of display
void QuitFrame(); // quit frame when qui quit the dialog
// others
bool prConfirm_Or_OpenOverWriteFileDialog_IfNeeded(
bool vLastAction, ImGuiWindowFlags vFlags); // treatment of the result, start the confirm to overwrite dialog if needed (if defined with flag)
public:
// dialog parts
virtual void prDrawHeader(); // draw header part of the dialog (bookmark btn, dir creation, path composer, search bar)
virtual void prDrawContent(); // draw content part of the dialog (bookmark pane, file list, side pane)
virtual bool prDrawFooter(); // draw footer part of the dialog (file field, fitler combobox, ok/cancel btn's)
// widgets components
#if defined(USE_QUICK_PATH_SELECT)
virtual void DisplayPathPopup(ImVec2 vSize); // draw path popup when click on a \ or /
#endif // USE_QUICK_PATH_SELECT
virtual bool prDrawValidationButtons(); // draw validations btns, ok, cancel buttons
virtual bool prDrawOkButton(); // draw ok button
virtual bool prDrawCancelButton(); // draw cancel button
virtual void prDrawSidePane(float vHeight); // draw side pane
virtual void prSelectableItem(int vidx,
std::shared_ptr<FileInfos> vInfos,
bool vSelected, const char* vFmt, ...); // draw a custom selectable behavior item
virtual void prDrawFileListView(ImVec2 vSize); // draw file list view (default mode)
#ifdef USE_THUMBNAILS
virtual void prDrawThumbnailsListView(ImVec2 vSize); // draw file list view with small thumbnails on the same line
virtual void prDrawThumbnailsGridView(ImVec2 vSize); // draw a grid of small thumbnails
#endif
// to be called only by these function and theirs overrides
// - prDrawFileListView
// - prDrawThumbnailsListView
// - prDrawThumbnailsGridView
void prBeginFileColorIconStyle(
std::shared_ptr<FileInfos> vFileInfos,
bool& vOutShowColor,
std::string& vOutStr,
ImFont** vOutFont); // begin style apply of filter with color an icon if any
void prEndFileColorIconStyle(
const bool& vShowColor,
ImFont* vFont); // end style apply of filter
};
}
typedef IGFD::UserDatas IGFDUserDatas;
typedef IGFD::PaneFun IGFDPaneFun;
typedef IGFD::FileDialog ImGuiFileDialog;
#else // __cplusplus
typedef struct ImGuiFileDialog ImGuiFileDialog;
typedef struct IGFD_Selection_Pair IGFD_Selection_Pair;
typedef struct IGFD_Selection IGFD_Selection;
#endif // __cplusplus
// C Interface
#include <stdint.h>
#if defined _WIN32 || defined __CYGWIN__
#ifdef IMGUIFILEDIALOG_NO_EXPORT
#define API
#else // IMGUIFILEDIALOG_NO_EXPORT
#define API __declspec(dllexport)
#endif // IMGUIFILEDIALOG_NO_EXPORT
#else // defined _WIN32 || defined __CYGWIN__
#ifdef __GNUC__
#define API __attribute__((__visibility__("default")))
#else // __GNUC__
#define API
#endif // __GNUC__
#endif // defined _WIN32 || defined __CYGWIN__
#ifdef __cplusplus
#define IMGUIFILEDIALOG_API extern "C" API
#else // __cplusplus
#define IMGUIFILEDIALOG_API
#endif // __cplusplus
struct IGFD_Selection_Pair
{
char* fileName;
char* filePathName;
};
IMGUIFILEDIALOG_API IGFD_Selection_Pair IGFD_Selection_Pair_Get(); // return an initialized IGFD_Selection_Pair
IMGUIFILEDIALOG_API void IGFD_Selection_Pair_DestroyContent(IGFD_Selection_Pair* vSelection_Pair); // destroy the content of a IGFD_Selection_Pair
struct IGFD_Selection
{
IGFD_Selection_Pair* table; // 0
size_t count; // 0U
};
IMGUIFILEDIALOG_API IGFD_Selection IGFD_Selection_Get(); // return an initialized IGFD_Selection
IMGUIFILEDIALOG_API void IGFD_Selection_DestroyContent(IGFD_Selection* vSelection); // destroy the content of a IGFD_Selection
// constructor / destructor
IMGUIFILEDIALOG_API ImGuiFileDialog* IGFD_Create(void); // create the filedialog context
IMGUIFILEDIALOG_API void IGFD_Destroy(ImGuiFileDialog* vContext); // destroy the filedialog context
typedef void (*IGFD_PaneFun)(const char*, void*, bool*); // callback fucntion for display the pane
#ifdef USE_THUMBNAILS
typedef void (*IGFD_CreateThumbnailFun)(IGFD_Thumbnail_Info*); // callback function for create thumbnail texture
typedef void (*IGFD_DestroyThumbnailFun)(IGFD_Thumbnail_Info*); // callback fucntion for destroy thumbnail texture
#endif // USE_THUMBNAILS
IMGUIFILEDIALOG_API void IGFD_OpenDialog( // open a standard dialog
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey, // key dialog
const char* vTitle, // title
const char* vFilters, // filters/filter collections. set it to null for directory mode
const char* vPath, // path
const char* vFileName, // defaut file name
const int vCountSelectionMax, // count selection max
void* vUserDatas, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags); // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenDialog2( // open a standard dialog
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey, // key dialog
const char* vTitle, // title
const char* vFilters, // filters/filter collections. set it to null for directory mode
const char* vFilePathName, // defaut file path name (path and filename witl be extracted from it)
const int vCountSelectionMax, // count selection max
void* vUserDatas, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags); // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneDialog( // open a standard dialog with pane
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey, // key dialog
const char* vTitle, // title
const char* vFilters, // filters/filter collections. set it to null for directory mode
const char* vPath, // path
const char* vFileName, // defaut file name
const IGFD_PaneFun vSidePane, // side pane
const float vSidePaneWidth, // side pane base width
const int vCountSelectionMax, // count selection max
void* vUserDatas, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags); // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneDialog2( // open a standard dialog with pane
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey, // key dialog
const char* vTitle, // title
const char* vFilters, // filters/filter collections. set it to null for directory mode
const char* vFilePathName, // defaut file name (path and filename witl be extracted from it)
const IGFD_PaneFun vSidePane, // side pane
const float vSidePaneWidth, // side pane base width
const int vCountSelectionMax, // count selection max
void* vUserDatas, // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags); // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API bool IGFD_DisplayDialog( // Display the dialog
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey, // key dialog to display (if not the same key as defined by OpenDialog => no opening)
ImGuiWindowFlags vFlags, // ImGuiWindowFlags
ImVec2 vMinSize, // mininmal size contraint for the ImGuiWindow
ImVec2 vMaxSize); // maximal size contraint for the ImGuiWindow
IMGUIFILEDIALOG_API void IGFD_CloseDialog( // Close the dialog
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_IsOk( // true => Dialog Closed with Ok result / false : Dialog closed with cancel result
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_WasKeyOpenedThisFrame( // say if the dialog key was already opened this frame
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vKey);
IMGUIFILEDIALOG_API bool IGFD_WasOpenedThisFrame( // say if the dialog was already opened this frame
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_IsKeyOpened( // say if the dialog key is opened
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vCurrentOpenedKey); // the dialog key
IMGUIFILEDIALOG_API bool IGFD_IsOpened( // say if the dialog is opened somewhere
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API IGFD_Selection IGFD_GetSelection( // Open File behavior : will return selection via a map<FileName, FilePathName>
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API char* IGFD_GetFilePathName( // Save File behavior : will always return the content of the field with current filter extention and current path, WARNINGS you are responsible to free it
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API char* IGFD_GetCurrentFileName( // Save File behavior : will always return the content of the field with current filter extention, WARNINGS you are responsible to free it
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API char* IGFD_GetCurrentPath( // will return current path, WARNINGS you are responsible to free it
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API char* IGFD_GetCurrentFilter( // will return selected filter, WARNINGS you are responsible to free it
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API void* IGFD_GetUserDatas( // will return user datas send with Open Dialog
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API void IGFD_SetFileStyle( // SetExtention datas for have custom display of particular file type
ImGuiFileDialog* vContext, // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags, // file style type
const char* vFilter, // extention filter to tune
ImVec4 vColor, // wanted color for the display of the file with extention filter
const char* vIconText, // wanted text or icon of the file with extention filter (can be sued with font icon)
ImFont* vFont); // wanted font pointer
IMGUIFILEDIALOG_API void IGFD_SetFileStyle2( // SetExtention datas for have custom display of particular file type
ImGuiFileDialog* vContext, // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags, // file style type
const char* vFilter, // extention filter to tune
float vR, float vG, float vB, float vA, // wanted color channels RGBA for the display of the file with extention filter
const char* vIconText, // wanted text or icon of the file with extention filter (can be sued with font icon)
ImFont* vFont); // wanted font pointer
IMGUIFILEDIALOG_API bool IGFD_GetFileStyle(
ImGuiFileDialog* vContext, // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags, // file style type
const char* vFilter, // extention filter (same as used in SetExtentionInfos)
ImVec4* vOutColor, // color to retrieve
char** vOutIconText, // icon or text to retrieve, WARNINGS you are responsible to free it
ImFont** vOutFont); // font pointer to retrived
IMGUIFILEDIALOG_API void IGFD_ClearFilesStyle( // clear extentions setttings
ImGuiFileDialog* vContext); // ImGuiFileDialog context
IMGUIFILEDIALOG_API void SetLocales( // set locales to use before and after display
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const int vCategory, // set local category
const char* vBeginLocale, // locale to use at begining of the dialog display
const char* vEndLocale); // locale to set at end of the dialog display
#ifdef USE_EXPLORATION_BY_KEYS
IMGUIFILEDIALOG_API void IGFD_SetFlashingAttenuationInSeconds( // set the flashing time of the line in file list when use exploration keys
ImGuiFileDialog* vContext, // ImGuiFileDialog context
float vAttenValue); // set the attenuation (from flashed to not flashed) in seconds
#endif
#ifdef USE_BOOKMARK
IMGUIFILEDIALOG_API char* IGFD_SerializeBookmarks( // serialize bookmarks : return bookmark buffer to save in a file, WARNINGS you are responsible to free it
ImGuiFileDialog* vContext, // ImGuiFileDialog context
bool vDontSerializeCodeBasedBookmarks); // for avoid serialization of bookmarks added by code
IMGUIFILEDIALOG_API void IGFD_DeserializeBookmarks( // deserialize bookmarks : load bookmar buffer to load in the dialog (saved from previous use with SerializeBookmarks())
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vBookmarks); // bookmark buffer to load
IMGUIFILEDIALOG_API void IGFD_AddBookmark( // add a bookmark by code
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vBookMarkName, // bookmark name
const char* vBookMarkPath); // bookmark path
IMGUIFILEDIALOG_API void IGFD_RemoveBookmark( // remove a bookmark by code, return true if succeed
ImGuiFileDialog* vContext, // ImGuiFileDialog context
const char* vBookMarkName); // bookmark name to remove
#endif
#ifdef USE_THUMBNAILS
IMGUIFILEDIALOG_API void SetCreateThumbnailCallback( // define the callback for create the thumbnails texture
ImGuiFileDialog* vContext, // ImGuiFileDialog context
IGFD_CreateThumbnailFun vCreateThumbnailFun); // the callback for create the thumbnails texture
IMGUIFILEDIALOG_API void SetDestroyThumbnailCallback( // define the callback for destroy the thumbnails texture
ImGuiFileDialog* vContext, // ImGuiFileDialog context
IGFD_DestroyThumbnailFun vDestroyThumbnailFun); // the callback for destroy the thumbnails texture
IMGUIFILEDIALOG_API void ManageGPUThumbnails( // must be call in gpu zone, possibly a thread, will call the callback for create / destroy the textures
ImGuiFileDialog* vContext); // ImGuiFileDialog context
#endif // USE_THUMBNAILS
#endif // IMGUIFILEDIALOG_H