File DLoader.h¶
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//
// This source file, along with its associated content, was authored by
// Andrea Settimi, Hong-Bin Yang, Naravich Chutisilp, and numerous other
// contributors. The code was originally developed at the Laboratory for
// Timber Construction (IBOIS, director: Prof. Yves Weinand) at the School of
// Architecture, Civil and Environmental Engineering (ENAC) at the Swiss
// Federal Institute of Technology in Lausanne (EPFL) for the Doctoral
// Research "Augmented Carpentry" (PhD researcher: Andrea Settimi,
// co-director: Dr. Julien Gamerro, director: Prof. Yves Weinand).
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#pragma once
#include "AIAC/GOSys/GO.h"
#include "assimp/Importer.hpp" // C++ importer interface
#include "assimp/scene.h" // Output data structure
#include "assimp/postprocess.h" // Post processing flags
namespace AIAC
{
class DLoader
{
public:
DLoader() = default;
~DLoader() = default;
bool LoadGOMesh(const char* path, GOMesh& goMesh);
bool CvtAssimpMeshToGOMesh(const aiMesh* mesh, GOMesh& goMesh);
void CvtAssimpMeshVerticesToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmVertices);
void CvtAssimpMeshFacesToGlmVector(const aiMesh* mesh, std::vector<uint32_t>& glmIndices);
void CvtAssimpMeshNormalsToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmNormals);
void CvtAssimpMeshColorsToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmColors);
};
}