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// #####################################################################
// >>>>>>>>>>>>>>>>>>>>> BEGINNING OF LEGAL NOTICE >>>>>>>>>>>>>>>>>>>>>
//######################################################################
//
// This source file, along with its associated content, was authored by
// Andrea Settimi, Hong-Bin Yang, Naravich Chutisilp, and numerous other
// contributors. The code was originally developed at the Laboratory for
// Timber Construction (IBOIS, director: Prof. Yves Weinand) at the School of 
// Architecture, Civil and Environmental Engineering (ENAC) at the Swiss
// Federal Institute of Technology in Lausanne (EPFL) for the Doctoral
// Research "Augmented Carpentry" (PhD researcher: Andrea Settimi,
// co-director: Dr. Julien Gamerro, director: Prof. Yves Weinand).
//
// Although the entire repository is distributed under the GPL license,
// these particular source files may also be used under the terms of the
// MIT license. By accessing or using this file, you agree to the following:
//
// 1. You may reproduce, modify, and distribute this file in accordance
//    with the terms of the MIT license.
// 2. You must retain this legal notice in all copies or substantial
//    portions of this file.
// 3. This file is provided "AS IS," without any express or implied
//    warranties, including but not limited to the implied warranties of
//    merchantability and fitness for a particular purpose.
//
// If you cannot or will not comply with the above conditions, you are
// not permitted to use this file. By proceeding, you acknowledge and
// accept all terms and conditions herein.
//
//######################################################################
// <<<<<<<<<<<<<<<<<<<<<<< END OF LEGAL NOTICE <<<<<<<<<<<<<<<<<<<<<<<<
// #####################################################################
//
#pragma once

#include "AIAC/GOSys/GO.h"

#include "assimp/Importer.hpp"      // C++ importer interface
#include "assimp/scene.h"           // Output data structure
#include "assimp/postprocess.h"     // Post processing flags


namespace AIAC
{
    class DLoader
    {
    public:
        DLoader() = default;
        ~DLoader() = default;

        bool LoadGOMesh(const char* path, GOMesh& goMesh);

        bool CvtAssimpMeshToGOMesh(const aiMesh* mesh, GOMesh& goMesh);

        void CvtAssimpMeshVerticesToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmVertices);
        void CvtAssimpMeshFacesToGlmVector(const aiMesh* mesh, std::vector<uint32_t>& glmIndices);
        void CvtAssimpMeshNormalsToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmNormals);
        void CvtAssimpMeshColorsToGlmVector(const aiMesh* mesh, std::vector<glm::vec3>& glmColors);
    };
}