File CameraCalibrator.h¶
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// #####################################################################
// >>>>>>>>>>>>>>>>>>>>> BEGINNING OF LEGAL NOTICE >>>>>>>>>>>>>>>>>>>>>
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//
// This source file, along with its associated content, was authored by
// Andrea Settimi, Hong-Bin Yang, Naravich Chutisilp, and numerous other
// contributors. The code was originally developed at the Laboratory for
// Timber Construction (IBOIS, director: Prof. Yves Weinand) at the School of
// Architecture, Civil and Environmental Engineering (ENAC) at the Swiss
// Federal Institute of Technology in Lausanne (EPFL) for the Doctoral
// Research "Augmented Carpentry" (PhD researcher: Andrea Settimi,
// co-director: Dr. Julien Gamerro, director: Prof. Yves Weinand).
//
// Although the entire repository is distributed under the GPL license,
// these particular source files may also be used under the terms of the
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# pragma once
#include <iostream>
#include <sstream>
#include <string>
#include <ctime>
#include <cstdio>
#include <opencv2/core.hpp>
#include <opencv2/core/utility.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/calib3d.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/videoio.hpp>
#include <opencv2/highgui.hpp>
namespace AIAC{
class CameraCalibrator {
public:
enum Pattern { NOT_EXISTING, CHESSBOARD, CIRCLES_GRID, ASYMMETRIC_CIRCLES_GRID };
CameraCalibrator() {};
~CameraCalibrator() {};
void AddImage(const cv::Mat& image);
bool RunCalibration(cv::Mat *imgForDisplay = nullptr);
void Save(const std::string& filename);
int GetImageAmount() const { return imageList.size(); }
void ClearImages() { imageList.clear(); imagePoints.clear(); }
private:
void ValidateAndUpdateFlag();
void DetectPattern(cv::Mat *imgForDisplay = nullptr);
void CalcBoardCornerPositions(std::vector<cv::Point3f>& corners) const;
public:
cv::Size boardSize = cv::Size(19, 13); // The size of the board -> Number of items by width and height
Pattern calibrationPattern = Pattern::CHESSBOARD; // One of the Chessboard, circles, or asymmetric circle pattern
float squareSize = 20.0f; // The size of a square in your defined unit (point, millimeter,etc).
float aspectRatio = 0.0f; // The aspect ratio, can be 0 if no need
bool writeExtrinsics = true; // Write extrinsic parameters
bool calibZeroTangentDist = false; // Assume zero tangential distortion
bool calibFixPrincipalPoint = false; // Fix the principal point at the center
bool flipVertical = false; // Flip the captured images around the horizontal axis
bool useFisheye = false; // use fisheye camera model for calibration
bool fixDistortion = false; // fix K1 distortion coefficient
bool useFixedPoint = false; // Enable this will use different algorithm for calibration
float gridWidth = squareSize * (boardSize.width - 1); // The width of the board -> number of items in width * squareSize
int winSize = 11; // The size of the window capturing
// image Param
cv::Size imageSize;
// result
cv::Mat cameraMatrix;
cv::Mat distCoeffs;
cv::Mat rvecs, tvecs;
double totalAvgErr;
std::vector<float> reprojErrs;
private:
std::vector<cv::Mat> imageList;
bool goodInput;
int calibFlag;
std::vector<std::vector<cv::Point2f> > imagePoints;
};
}