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// #####################################################################
// >>>>>>>>>>>>>>>>>>>>> BEGINNING OF LEGAL NOTICE >>>>>>>>>>>>>>>>>>>>>
//######################################################################
//
// This source file, along with its associated content, was authored by
// Andrea Settimi, Hong-Bin Yang, Naravich Chutisilp, and numerous other
// contributors. The code was originally developed at the Laboratory for
// Timber Construction (IBOIS, director: Prof. Yves Weinand) at the School of
// Architecture, Civil and Environmental Engineering (ENAC) at the Swiss
// Federal Institute of Technology in Lausanne (EPFL) for the Doctoral
// Research "Augmented Carpentry" (PhD researcher: Andrea Settimi,
// co-director: Dr. Julien Gamerro, director: Prof. Yves Weinand).
//
// Although the entire repository is distributed under the GPL license,
// these particular source files may also be used under the terms of the
// MIT license. By accessing or using this file, you agree to the following:
//
// 1. You may reproduce, modify, and distribute this file in accordance
// with the terms of the MIT license.
// 2. You must retain this legal notice in all copies or substantial
// portions of this file.
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// merchantability and fitness for a particular purpose.
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// not permitted to use this file. By proceeding, you acknowledge and
// accept all terms and conditions herein.
//
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// <<<<<<<<<<<<<<<<<<<<<<< END OF LEGAL NOTICE <<<<<<<<<<<<<<<<<<<<<<<<
// #####################################################################
//
#pragma once
#include "AIAC/Camera.h"
#include "AIAC/Render/Renderer.h"
#include "AIAC/Assert.h"
#include "AIAC/Window.h"
#include "AIAC/Layer.h"
#include "AIAC/LayerSlam.h"
#include "AIAC/LayerCamera.h"
#include "AIAC/LayerModel.h"
#include "AIAC/LayerToolhead.h"
#include "AIAC/LayerFeedback.h"
#include "AIAC/EventSys/EventBus.h"
#include "AIAC/GOSys/GO.h"
namespace AIAC
{
struct ApplicationSpecification
{
const char* Name;
uint32_t WinWidth;
uint32_t WinHeight;
bool IsResizable;
bool VSync;
ImVec4 WindowBackColor;
};
class Application
{
public:
Application(const ApplicationSpecification& appSpec);
virtual ~Application();
void Run();
void Close();
template<typename T>
void PushLayer()
{
static_assert(std::is_base_of<AIAC::Layer, T>::value, "Pushed type is not subclass of Layer!");
std::shared_ptr<T> layer = std::make_shared<T>();
m_LayerMap[typeid(T)] = layer;
m_LayerStack.emplace_back(layer);
layer->OnAttach();
}
template<typename T>
std::shared_ptr<T> GetLayer()
{
static_assert(std::is_base_of<AIAC::Layer, T>::value, "Pushed type is not subclass of Layer!");
if(std::dynamic_pointer_cast<T>(m_LayerMap[typeid(T)]))
{
return std::dynamic_pointer_cast<T>(m_LayerMap[typeid(T)]);
}
AIAC_ERROR("Layer not found!");
AIAC_BREAK();
return nullptr;
}
inline AIAC::Window*& GetWindow() { return m_Window; } //FIXME: bad practice to return reference of internal variable
inline Renderer*& GetRenderer() { return m_Renderer; } //FIXME: bad practice to return reference of internal variable
inline EventBus*& GetEventBus() { return m_EventBus; } //FIXME: bad practice to return reference of internal variable
inline GORegistry* GetGORegistry() { return m_GORegistry; } //FIXME: bad practice to return reference of internal variable
inline static Application& GetInstance() { return *s_Instance; }
inline const ApplicationSpecification& GetSpecification() const { return m_AppSpec; }
private:
void Init();
void Shutdown();
private:
ApplicationSpecification m_AppSpec;
Window* m_Window;
EventBus* m_EventBus;
Renderer* m_Renderer;
GORegistry* m_GORegistry;
bool m_IsRunning = false;
std::vector<std::shared_ptr<AIAC::Layer>> m_LayerStack;
std::unordered_map<std::type_index, std::shared_ptr<AIAC::Layer>> m_LayerMap;
static Application* s_Instance;
};
}
#define AIAC_APP AIAC::Application::GetInstance()
#define AIAC_EBUS AIAC_APP.GetEventBus()
#define AIAC_GOREG AIAC_APP.GetGORegistry()